Jesus christ hahaha and does it get even harder after that?
StreamerSoldier
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It's made in Unreal Engine 5.5 which does not support web packaging. The only solutions to salvage the project would be either paying for pixel streaming which is quite expensive or rebuilding in Unreal Engine 4.23 which would make me lose a lot of features and have me rebuild the whole game...
So yeah... Game has been made and submitted. In the most respectful way, it's now up to you guys if you want to rule it out or not. Thank you for the warning though it's really appreciated! (I also am aware that the rule is in place because of people submitting malware... damn goblins we'll never get rid of them)
Yes I know I've read the rules...
The only ways I can achieve that is by either rebuilding the whole game in an old and outdated version of unreal engine 4 that had html5 packaging support or via pixel streaming platforms that are all charging pretty expensive subscriptions and also charging people's playtime...
It's been almost two days of struggling trying to package the game. Even had quite some issues just packaging for windows...
I'll try migrating it to that old version of unreal that can package to web but some people online said it's a nightmare to do...
Here are the supported packaging options from Unreal Engine...