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StriderKage

12
Posts
8
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A member registered Oct 12, 2023

Recent community posts

A good strategy I use is filling the 3rd column with farmers, and dropping mines when enemies spawn. With a column full, then I start placing archers and arbalists on the 1st & 2nd columns behind the farmers and fill the 4th column with more farmers. When the witches throw their charm spells, let it hit the farmer, remove them off the field, and replace them immediately.

It looks like difficulty levels will be introduced later as development continues. The game is beatable as it is. Know how to position your farmers. That's the key.

The only reason why I oppose this tactic is the fact that your archers and arbalists will be defeated quickly. Put your farmers up front so they can tank the Charm spells from the witches, and you can easily replace them while your attackers are still shooting from the rear.

Learn how (and where) to place your farmers. What you're experiencing is a skill issue, not faulty game pacing.

The game was still beatable even before the latest update. The witches were what made Act 2 difficult, but you could still win if you knew how to position your army. I know because I did it. ;)

The game can be a little challenging, but not hard if you know how to place your units. Your issue is with strategy, not the game.

TL;DR: Git gud

The game is fairly simple if you know how to manage your units. It was beatable before the update, and even easier after the update.

The creator's name is Zell23, and you can get the latest demo of Shiro no Yakata on his Fantia.jp page (basically the Japanese version of Patreon.)

Position your farmers in front of the witches to use as light tanks to absorb their Charm spells as they spawn, and place mines on a tile behind them to kill them after the H-scene. You should have at least 6 farmers on the field before the first rush. They are the key.

DEATH BY SNU SNU!

I experienced a similar error with one of my cock tanks, but I wasn't trying to delete a unit. After he captured a witch, he was attacked and defeated by a marionette during his H-scene with the witch which caused an error. It sounds like it happens when an H-scene is interrupted by an enemy unit, or the player.

IMO, I think the unit prices are decently balanced. Having multiple wizards will make your army OP. I completed Act 2-9 & 2-10 using a combination of farmers, archers, arbalists, cock tanks, mines, and barrels. Since farmers have the shortest cooldown, place them in front of witches when they spawn to absorb their Charm spells while your archers and arbalists shoot them from the rear of your formation.