A good strategy I use is filling the 3rd column with farmers, and dropping mines when enemies spawn. With a column full, then I start placing archers and arbalists on the 1st & 2nd columns behind the farmers and fill the 4th column with more farmers. When the witches throw their charm spells, let it hit the farmer, remove them off the field, and replace them immediately.
StriderKage
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A member registered Oct 12, 2023
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I experienced a similar error with one of my cock tanks, but I wasn't trying to delete a unit. After he captured a witch, he was attacked and defeated by a marionette during his H-scene with the witch which caused an error. It sounds like it happens when an H-scene is interrupted by an enemy unit, or the player.
IMO, I think the unit prices are decently balanced. Having multiple wizards will make your army OP. I completed Act 2-9 & 2-10 using a combination of farmers, archers, arbalists, cock tanks, mines, and barrels. Since farmers have the shortest cooldown, place them in front of witches when they spawn to absorb their Charm spells while your archers and arbalists shoot them from the rear of your formation.