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Student JW

15
Posts
4
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A member registered May 17, 2024 · View creator page →

Creator of

Recent community posts

Dude. TL;DR Review.


This. PEAKS.


Easily has the best replayability in the gameplay with the different difficulties making the challenge varied to ones playstyle, and the ending putting a players skills to the test. Great job, round to aplause all around.

I like this concept presented here. The Enemy, the Player's character (I LOVE this guy man.) are all shown off gloriously by the artwork.


Great job.

I love the Boss fight, movements are a ltitle fast making slow reactions near fatal but that's not a bad issue really. Great concept, great attacks, great job with this.

I love this. The exploration through the map is a great functio along with the Bugs weird movement pattern being weirdly accurate to what bugs are like in real life, needing you to predict their next move.

I like the idea you had going here (the name is pretty funny too), the enemies fighting back is also a nice addition to the gameplay and needs you to dodge and weave their bullets. Good job.

I really enjoy the artwork of the enemies, and the 3D environment makes the game quite open. Great job.

Dude, I love RPGS like this. This was very well executed with how the combat system worked, the cave (I'm assuming) you ventured through, the artwork of the character, it's all amazing.


Good job.

Apart from Enemies spawning inside places I can't reach, the open exploration of the map is a great and well-executed idea. Along with that, enemies dropping supplies is also a fun concept to help you out.

Currently my most favorite of the bunch, the Slow Down of time is a amazing concept to use when in a tight situation. Great job overall.

Took a couple moments to understand the controls as trying to load the controls menu brought me to the actual game. Besides that, I like the style of the enemies and character.

I like the idea presented here along with the sketched paper style. I do notice however that playing in full-screen causes performance issues, but this isn't that much of an issue.

My thoughts on this game are as follows.

I love the Minigun, it's recoil is a bit much but a new custom weapon is so fun to use. Not only that the Health system you have installed also adds some difficulty to the game.

However, my main complaint is how you designed the bullets. It felt like half ot my hitting shots didn't do anything as they walked through countless amounts of lead without dying. It's only if they're in the middle they get hit.

Outside of that,  this is pretty good.

My thoughts on this game are as follows.

I like the gun with how it has a bullet trail, very nice touch you thought of. Another thing I'd like to mention that I like is the vast amount of enemies to attack so I get a lot out of my short gameplay.

However, my main complaint is the lighting. I don't know if it's intentional, but most of the map was barely visible due to the bright overhead light illuminating everything a bright white.

Apart from that, good job.

My thoughts on this game are as follows.

Personally I'm a huge fan of the open map I can explore, lots to look around and many areas to put Zombies in. Not only that - The sprint feature also makes it easy to quickly look around the vast open map, so I'm happy you decided to add that.

My only complaint however is the Screen Size. It makes it hard to fire with the small screen, my mouse constantly going outside of the gameplay window.

You did a good job on this, so congrats.

This is great. I definetly not written by the Owner.