Initially, it was a bit hard to find the fish — the first one spawned near the bottom, and I didn't notice the air pockets until my next attempt. Subsequent fish spawned much closer to the surface. The controls (one-button, at that!) worked well, though, and the animations helped them feel even better. Nice work!
Studio Tectorum
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I wasn't expecting much when I saw the title. When I tried to play, it took a bit to realize that it was in Flash (I was using Safari), and after loading it up Chrome…I had a fun time playing! The length was just about right for me (I'd prefer about 1/2 as long), but it had a charming aesthetic and, well, button mashing in small amounts can be fun. Also — great boss fight. I don't know 100% what was going on there, but it fit well with the rest of the game ^_^
Initial draft of the rules are ready, and it should scale from solitaire play to however many players want to print decks (45 cards/player or 5 letter-sheets). It's a push-your-luck memory race game, so player interaction is minimal currently. In a recent play test, the players had enough difficulty focusing on their own decks!
Sleeved cards showing salt water (海水) at different depths: