I found the last one, tricky location you've hidden.
Spoilers/walkthrough below
Map guide:
https://docs.google.com/spreadsheets/d/1fyuGficOFgZ4i3K1cFkaVxTfaH6WHe1KuOiUnDyX...
Let me know where I missed anything
I found the last one, tricky location you've hidden.
Spoilers/walkthrough below
Map guide:
https://docs.google.com/spreadsheets/d/1fyuGficOFgZ4i3K1cFkaVxTfaH6WHe1KuOiUnDyX...
Let me know where I missed anything
Fun game, I enjoy the funny dogy.
Beat the game and got to 21 in endless when I tried that out.
Game exploit below:
Interesting thing to note: for phone shops the inventory refreshes when you exit and re-enter them so you can get slightly more health each time if there's a treat or potion that costs less than the equivalent vitality increase.
Devastating as per usual, you never fail to ruin me. Excellent writing, I became Liliana over the course of the story. I accepted into me the despair, the love, the pain and the joy through your words.
Spoilers below:
This resonates deeply with me to the point where it feels as through you pulled the abuse, control, manipulation and isolation directly from my own life. It was devastatingly tender in how it pressed into bruises I thought to be healed. The epilogue physically hurt me. 10/10 work
This is incredibly well done, really evokes my innate paranoia and heightens it. I will not play this as the experience of simply reading the rules transports me to the points at which I have experienced this sort of belief while out and about.
TL;DR yeah, this is a very well made thing, accurately, hard to describe how well made it is, too close
Ver 1.4.0.0
2023-01-12 5:11:38 PM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration, _D3DFORMAT indexFormat)
at Celeste.GFX.DrawIndexedVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Int32[] indices, Int32 primitiveCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:line 268
at Celeste.LightingRenderer.BeforeRender(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Renderers\LightRenderer.cs:line 242
at Monocle.RendererList.BeforeRender() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:line 50
at Celeste.Level.BeforeRender() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Level.cs:line 2192
at Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 325
at Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:line 216
at Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 298
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 348
Very fun little game, nice platforming challenges with a variety of ways to solve issues. A few comments: hazard and enemy hitboxes are too dissimilar, often I found myself dying without touching the graphic of the hazard. Climbing is a bit slippery. At one point the text didn't advance on button press and then advanced some time later. Overall good but certainly a bit jank at times.
Crossposted with game page
Very fun little game, nice platforming challenges with a variety of ways to solve issues. A few comments: hazard and enemy hitboxes are too dissimilar, often I found myself dying without touching the graphic of the hazard. Climbing is a bit slippery. At one point the text didn't advance on button press and then advanced some time later. Overall good but certainly a bit jank at times.
Crossposting with the gamejam page.