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su_crow

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A member registered Jan 15, 2021

Recent community posts

(1 edit)

I found the last one, tricky location you've hidden.

Spoilers/walkthrough below













Map guide:

 https://docs.google.com/spreadsheets/d/1fyuGficOFgZ4i3K1cFkaVxTfaH6WHe1KuOiUnDyX...

Let me know where I missed anything 

I have finally put all of the stuff into the final boxes, with a small amount of extra pink in the final rail loop. fun stuff.

I'm not sure Boomerang is possible, idk if that's intended to be the final hope but if it is that's rough

202% completion finished, peak game, a suggestion, it would be nice if on larger puzzles, the centre line was a darker colour so it would be easier on the eyes to determine where you need to mark.

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I have now dug every single block, now just waiting for my runners to collect the results

then I will cover every remaining tile with ladders

update: we are cleaning the totality of the ocean floor


update update: there remains nothing contaminating the bedrock

Managed to get my final time down to 180 seconds, fun little game to speedrun

My High score is 188KG

Fun game, I enjoy the funny dogy.
Beat the game and got to 21 in endless when I tried that out. 

Game exploit below:







Interesting thing to note: for phone shops the inventory refreshes when you exit and re-enter them so you can get slightly more health each time if there's a treat or potion that costs less than the equivalent vitality increase.

Devastating as per usual, you never fail to ruin me. Excellent writing, I became Liliana over the course of the story. I accepted into me the despair, the love, the pain and the joy through your words.


Spoilers below:





This resonates deeply with me to the point where it feels as through you pulled the abuse, control, manipulation and isolation directly from my own life. It was devastatingly tender in how it pressed into bruises I thought to be healed. The epilogue physically hurt me. 10/10 work

Excellent game! My best result so far is Insane in 18:01

The former is the main game, the latter is a single button highscore minigame type deal

Took me a while to get around to play this, but it is quite fun as one would expect.





spoilers:


there's a bug in the chaotic realm that results in the ability to fly despite text implying that you shouldn't be able to do this, kinda trivializes the platforming puzzle.

Fuck.

I have had the same issue

For anyone interested in playing this: play the web version, the download version is so small as to be impossible to see

the lock is for the feature itself, not the temperature, despite appearances 

it always was affected by that, the actives of a couple of the biological damage ones got nerfed tho

corruption increases the strength of the enemies, reducing corruption weakens them back towards the baseline of enemies of that particular zone

Welcome to Cuppy Dog City :D

This hit like a truck, excellent work

Cute little thingy, an enjoyable little thingamajig, good art as well!

Do not like(in a good way) 

This is incredibly well done, really evokes my innate paranoia and heightens it. I will not play this as the experience of simply reading the rules transports me to the points at which I have experienced this sort of belief while out and about. 


TL;DR yeah, this is a very well made thing, accurately, hard to describe how well made it is, too close

I have encountered a softlock, something about the troubadour gives you negative gold when defeating enemies, so if you lose all your units with negative gold you cannot even recruit basic folk for 0 gold

it works now :D

Thanks a bunch :D

The new update crashes the game on launch and asks for steam to be played

Phenomenal DLC! Just a beautiful story, made me cry

thank you,,,,, I am embarrassed but grateful nonetheless, glad it isn't a bug you have to fix :D

I do not know where to file a bug report, but the flag that should acknowledge me having the id badge thingies hasn't been tripped but I have them and now there's nothing I can do to progress

Ver 1.4.0.0

2023-01-12 5:11:38 PM

System.InvalidOperationException: An unexpected error has occurred.

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration, _D3DFORMAT indexFormat)

   at Celeste.GFX.DrawIndexedVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Int32[] indices, Int32 primitiveCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:line 268

   at Celeste.LightingRenderer.BeforeRender(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Renderers\LightRenderer.cs:line 242

   at Monocle.RendererList.BeforeRender() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:line 50

   at Celeste.Level.BeforeRender() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Level.cs:line 2192

   at Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 325

   at Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:line 216

   at Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 298

   at Microsoft.Xna.Framework.Game.DrawFrame()

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.GameHost.OnIdle()

   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at Microsoft.Xna.Framework.WindowsGameHost.Run()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 348

There's a smiley face in the demo end screen thingy :)

Everyone's sides are so sensitive in this game lmao, they're just like me fr :p

I like Gummy! They are friend :D

Too easy to get stuck in walls with no recourse, unfortunately just sorta gave up

Very fun little game, nice platforming challenges with a variety of ways to solve issues. A few comments:  hazard and enemy hitboxes are too dissimilar, often I found myself dying without touching the graphic of the hazard. Climbing is a bit slippery. At one point the text didn't advance on button press and then advanced some time later.  Overall good but certainly a bit jank at times.


Crossposted with game page

(1 edit)

Very fun little game, nice platforming challenges with a variety of ways to solve issues. A few comments:  hazard and enemy hitboxes are too dissimilar, often I found myself dying without touching the graphic of the hazard. Climbing is a bit slippery. At one point the text didn't advance on button press and then advanced some time later.  Overall good but certainly a bit jank at times.

Crossposting with the gamejam page.

(1 edit)

SPOILERS



















I say this on behalf of basically anyone, but fuck stoner cop, fuck entrapment lady and fuck regular cop guy.  Truly living up that ACAB lmao




SPOILERS OVER

wife derangement syndrome is such a mood ngl