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SubLiminalSpace

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A member registered Jun 15, 2020 · View creator page →

Recent community posts

Really had a good time with this game. It's got fun premise and characters and the visuals are pretty solid. However the cafe mini game takes up a lot of your active play time and suffers from some poor UI/UX. Really would've like to continue but when the back rooms got added with a bunch of other things to worry about without really simplifying the existing systems I couldn't stick with it. 

thanks for the quick reply, looking forward to whatever comes next!

Hi, just downloaded the game and did a subscription on Patreon and I've been having a great time with the game so far. However I've reached a point in the game where all I can do is access the AI core or Aeroponics but there's nothing to do in either location at any time of the day. Have I just reached the end of the existing content for Patreon Build 1.0323.0421 or is there something I'm missing that's blocking me from progressing?

I'm currently on v0.26

Having a bit of trouble with the Forest Lake quest. I've actually caught 4 Icarus (they're all I catch now) and the quest still tells me I need to catch one. The fisherman doesn't seem to notice I have them when I visit. Possibly just a bug. 

Seems like my most recent saves are missing but older saves I have still work... Still that said I think I'm just going to replay from scratch on the 3 paths I find most interesting (Kira & Robin, Cece, and Lexi) in order to refresh my memory on all the details.

I've really been looking forward to this one. At first this game was just some goofy fun but I've really grown attached to the characters and can't wait to see how things end up with all of them. 

Rerolling skill checks will always happen. You just abuse quick save/load at choices instead of rollback. Personally I like to see what I actually do/say when I pick an option as somtimes what comes out of the MC isn't what I was going for so I'll rewind. IMO it's just better to let a player who wants to roll back have a better experience since it doesn't negatively impact anybody who doesn't want to use it. 

Very excited for this. Leap of Faith is one of my favorite titles in the genre and I'm very excited to see it all come together in the end. I've got to get caught up in all my playthroughs!

Gameplay elements:
Add a way to upgrade and improve cards in your combat deck. I'd probably just do this through crafting and just leave gear purchasable through money so you have 2 different tracks. Money = gear and crafting = cards. Then you can either sell dropped items for gold or use them in crafting. 

Story elements:
Aside from just more places, people, and progression I think I'd just want things to be a bit less linear. For the most part you have to complete nearly all of 1 arc before you can start another. The new elf arc works for this though so I think as more content gets added you might be tweaking things so that multiple things can be occurring at once which I prefer since it makes the world seem more full and alive. 

Noticed in the witch cauldron scene it incorrectly has the dialogue for the witch listed as the hunter when she says, "what? why then?" if you choose to go for the bottle. 

No worries, this game I actually never really mind restarting :) 

Will we need to start over for this update or can we just continue from out existing saves?

More time with the witch, maybe a bit more plot progression regarding your sister, and a bit more to do with combat/gear/items than exists currently.

I love fishing mini-games so I think it would be great to have one! Ideally it would plug into more than just a way to earn money though.