I'd love a way to refuse or undo level ups. I had the earth sword (the heavy one that deals extra damage for being high up), and I had it resting on an empty slot at the top of my backpack. I got the final levelup just before the last boss, and it made the sword drop to the bottom of my backpack and deal almost 0 damage. Before, it was dealing something like 42. I lost to the final boss because I leveled up, which doesn't seem intended.
SuddenlySeals
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I really like the idea behind this game! Playing two different games at once is a really neat idea that has a lot of potential. I would've liked to see two different genres of games on the left and right, for example, a bullet hell on the left and a rhythm game on the right. All in all this is a really neat concept executed well. Nice work! :)
The huge potential in the concept your game shows off inspires me to make my own game with similar ideas. Bit props on that!
This is a really fun puzzler! I love the art style and music. They're simple, clean, and cute - they establish the feel of the game really well. I like how you used the theme here, all the pieces feel very interconnected. Sometimes you have to sacrifice points you could get now for points you could get later because of how all the tiles depend on each other. I think this game could launch almost as-is! Nice work!
If you do decide to launch, here's some features you've probably already thought of that I'd enjoy:
- a level system
- preview of what tiles are coming up next
- more tile types
- themes - I'd love to play an underwater themed level for example