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SugarMint
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I tested the same APK on my phone and it's running fine, sadly I can't ask you for logs because by default logs won't be generated on an Unity android game.
What I can do however is build a new APK with a more recent version of the game with a different rendering pipeline and unity version.
Could you please send me an e-mail at sugarmintart@gmail.com ?
I will send you the newly built APK and we can see together if that works fine, it might be more efficient/performant than the APK in this post.
Can you try these instructions and let me know? Apologies for the inconvenience.
1) Open the Terminal app.
2) Copy and paste this command into Terminal: chmod -R 755
3) Then drag the Malevolent Planet icon into Terminal. When you release the mouse button, the path to Malevolent Planet appears in Terminal
4) Press return.
5) Malevolent Planet will now run properly when you double click the icon
So the public build has these platforms:
- Windows
- MacOS
- WebGL
- Android
The patron build also has the same platforms. Wait, what apk are you referring to? It appears by accident I left a previous apk downloadable, but it's not supposed to be there so I disabled downloading for it. Now only the part 1 will be seen for the android platform.
No worries, your english is great! Thanks for the nice feedback on my game. Yes, the art wasn't done by anyone else.
The issue you mention about the art matching with the main character's hair color, I'm aware of it, but it couldn't be done.
Right now I'm developing the 2D version of this game, because I wanted to give 2D a try and the codebase of the text game was very big. Give it a try if you want https://sugarmint.itch.io/malevolent-planet-unity
No, I frequently ask patrons/people to send me their wishes/desires to see a new release for the text game but I rarely get them so I am trying to continue on with the 2D game's development because it appears to get more reach and the 2 games can cross market each other due to different audiences (text game players, 2d game players) groups that don't conjoin very much.
Different faces would be very difficult indeed. In the text game, we had customization for body type (curvy, slender, etc), skin colors, hair colors, eye colors, and some people found it jarring when scenes wouldn't have their custom character so that was the issue. Probably for a 3d game it's a bit easier... Hair colors and hairstyles aren't that difficult and they're not that jarring, eye color can be a candidate as well but anything beyond is a bit difficult.
Yes, there's no way to download saves on the browser version because they're saved in the local storage in the browser and it's a bit messy. I'd try in the future to make it possible to import/export saves in WebGL.
I'll check it out and see if everyone's happy if I still reach the bad ending, thanks for the report :)
Hey :) The next release has a macOS build https://sugarmint.itch.io/malevolent-planet-2d-risque-search-august-2023-patreon...
Oops, sorry, I didn't have previous requests to make a Mac build😅
I have just installed the mac build tools for Unity. Would you like me to remind you on the next release that there'll be a mac version as well? I'm not sure I can do anything about it now because my local codebase is a bit ahead of what's in this build so things may not work as expected.
If you did pay for this however, I will have to release a mac build regardless right now so let me know :)
That's where the content for this build ends. My apologies for not making that clear. If you'd like to keep up to date with my builds and not have to buy them individually on itch feel free to check out my Patreon :) https://www.patreon.com/sugarmint