Submitted!
Play it here: http://sugarware.itch.io/gravity
Fork it here: https://github.com/sugarware/gravity
Submitted!
Play it here: http://sugarware.itch.io/gravity
Fork it here: https://github.com/sugarware/gravity
Final Devlog
I got the game done... sort of. Six levels with an intro. I messed with the GWT but couldn't get it right so I am just going to upload a jar. You'll be able to see if I got a chance to make the Android version when you visit the submission page. It is a short game but I hope you all like it!
So I REALLY hope the next game jam isn't during a busy period for me. Stayed up late for a few hours tonight making some levels. There are only 6 to play. Tomorrow I will clean up the menu, add a "Controls" screen, make sure credits for all assets used are in order, find a few sounds/songs, beautify the levels then put everything into binaries and upload. It is a fun game and the engine works, it isn't optimized by any means but the game runs. If I have time I will make the on screen controls for android/iOS. Maybe I will continue to build on this game in the future. See you tomorrow, hope it ends up well.
Goals I completed with this game:
-Platformer with a twist
-Completed with <24 hours of actual work put into it
-Made without googling for anything but javadocs and assets
-First time using Box2D and Box2D lights
-Mario Zechner (Author of the first coding book I've read, before I even heard of libGDX) will play MY GAME!
Okay so I've only been able to work a few minutes here and there but I added:
Doors that tell the GameStateManager to switch states
Smooth transitions between states
Dynamic boxes
Tuned the Lighting
More Tiled integration
School starts this week so I will ask classmates if they want to be level designers but I simply have no time.
Just got acclimated to Box2D lights. What a cool library. Also text hints and doors.
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Starting to make a bit of progress. Added some UI and other entities. Need to get the rest of my tileset sorted out and I can really start making some pretty levels.
Okay so I have now put a total of 60 minutes into coding this game, and about a half hour looking for some art. I have a working prototype of the platformer engine. I am using a object layer in tiled to create the collision map, and tile layers to create the displayed map. Looks pretty so far. Just put it on github http://github.com/sugarware/gravity. Rethinking using 6.67408 as the name. Hopefully I will find time to actually make this game.
Monday, December 21
After successful brainstorming while working on my actual job, I decided on the concept of the game. A 2D platformer set in a large stranded spaceship. The gravity system is all messed up so the player has to adapt to gravity of varying direction, intensity, or lack therof. I am starting the actual game setup now!