Okay, I’ll check it out.
Suit-Ji
Creator of
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Okay I just checked the game and my plans.
The event needed to unlock the cafeteria is available until level 4. That is also intended, as by that time it will have to be unlocked to progress the game further.
Also I can’t reproduce the problem of not getting the overwhelmed scene at 6+. Just tested it and it came up multiple times. Maybe you just had really bad luck.
And if you mean with ground the courtyard, I found an event that wasn’t supposed to run at level 6+, which resulted in missing images. I fixed that.
I’ll still keep your report on the cafeteria and courtyard in mind, in case something still comes up.
There are some events that are set to only show for certain levels. Mostly events, that show the girls being shy about their bodies, are often set to be shown only until level 5. In the Walkthrough is a detailed rundown on which events are available for certain conditions.
I was able to create the “Teaching in the gym” events for level 1 only due to time restrictions. 0.2.1 will have the gym teaching events available for higher levels.
The cafeteria problem shouldn’t happen though, I’ll look into it.
With grounds you mean courtyard? Then that would be a problem as well.
And the bug with the two girls in the gym has already been reported and will be fixed in the upcoming patch.
Is the game lagging on AllyX from the beginning or only once you raise the levels? I recently started testing the game on Steam Deck, and had no problems lagwise.
Thanks for that :D
I now updated the game to 0.2.0A. That patch fixes the not being able to queue Level 4 and higher. The learning action in the office has no change as already stated before. And the Cafeteria Quest not updating has no change as well, as I wasn’t able to reproduce the problem, but I’ll keep you in mind for future reference. One possibility is, that the cafeteria quest didn’t update because hints weren’t activated during that time. Hint quests only become active when hinting is active and only then start tracking after the first goal or task has been updated with active hinting. (I hope that was understandable. The quest system is a complicated piece, codewise.)
PS: Also to give some insight into the quest system. The quest system only tracks progress to give the player some visual feedback. Nothing else. So no matter how badly broken a quest is, the rest of the game works independently and will still work. Just so you know that the game will still work even with a broken quest. :)
Hi, currently only the cafeteria is unlockable. If you need help on how to unlock it, please refer to the Walkthrough :) More unlockable buildings are soon to come :)
No sry. It’s just how the game mechanic works. Each effect, like a stat change affects the whole studentship. There will be more events. Version 0.1.3 is the second version that adds events so there currently is only a limited pool of events. But there will be more. The girls in the Dorm should currently not want to have the headmaster in their room. Not until the stats evolved high enough and the schools level changed at least. But that is currently in planning. In Version 0.1.2 the Money does not have any purpose. I finalized the money system in Version 0.1.3. There is a monthly budget, which can be seen in the journal. Version 0.1.4 will add some actions in the office to help get in more cash, and maybe some stuff where that cash can be spent on.