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sulpx
Creator of
Recent community posts
I have a few ideas for future games, but I don't plan on making a sequel. Nuinui Quest is my first game and while I'd love to create new Mega Man/X/Zero-inspired games now that I have a bit more experience, I also want to explore other genres. I think it will depend on the success of this upcoming release, because I don't mind making similar titles if that's what players clearly want! :'D
(It's only sold on Steam because that's the only option for releasing a game under holo Indie at the moment, not much I can do about it)
Thank you for playing and for your detailed comment!
I'm glad to see that the aqua boss works well, the whole sequence is very inspired from the SA-X in metroid fusion.
The upcoming release will change a lot of things in terms of weapon balance and enemy life, I hope it will solve some of those frustrating moments. Also, sliding will allow you to avoid enemies which completely changes the pace of fights (Ayame's fight in particular)
The ice shield is still in the game, you were not far from unlocking it I think! Certain abilities are needed later to unlock specific parts of the game/beat specific bosses so even if they are very situational most of them are still used at some point
There are no records of the creation process as it is an amalgamation of several attempts over several years. I have used most of the mainstream game engines, but in the end I've always had more fun messing around in a web browser.
I recently posted on twitter another game I'm working on, it's a trpg that uses a similar base although the result is very different