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Summerhyme

8
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2
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A member registered Aug 08, 2023

Recent community posts

Thank you for your explanation, that makes sense :)

I tested your method and it works great! I'm still debating on whether to change patterns manually through common events or just use bigger sprite sheets. It might be better for the performance to have a few extra poses in my sprite sheets instead of calling for common events every time I want a character to blink. But thanks to you, I can actually choose which method I prefer!

Also I hadn't noticed your Character Manager plugin, so thanks for pointing it out. It has some very useful features so I'll be sure to download it!

Thank you very much for taking the time to reply! You're always so kind, it really is appreciated :)

I'm actually a bit confused, because I've ran some tests by adjusting the Idle Delay like you showed me, but the animation is not behaving like I'm expecting it to. Here's what I tried:

- I have two character sheets: $char.png (a 2 frames idle animation - 1st frame is not blinking and 2nd frame is blinking ) and $char_walk.png (an 8 frames walking animation)

- I set them up in the Character Frames plugin parameters as 2,2,2,2 and 8,8,8,8

- I set them up in the Character Poses plugin parameters so that they would be linked

- I tried this setup with no Idle Delay. The walking animation works perfectly! However, when I stop moving my character, only the first frame (not blinking) is shown. No matter how long I wait, the second frame (blinking) never appears. I tried to play around with the Animation Wait Method formula in the Character Frames plugin, but I can't seem to get it to work. Could it be because my character isn't moving, so this.realMoveSpeed is 0, which messes up the formula? Or maybe this is normal behavior, and the plugin doesn't support multiple frames for idle poses?

- I also tried the same setup with Idle Delay. From what I understand, it adds the delay before the character sheet is changed? In my test, the character stopped moving, but the last frame of the walking animation is shown during the idle delay. What I was trying to achieve is make the idle pose appear straight away, but instead of each frame lasting the same duration, it would stay longer everytime it's on Frame 1. So my character would go: Frame 1 (not blinking for ~ 100 frames), Frame 2 (blinking for ~ 20 frames). In this example, I could achieve the same result with a 6 frames character sheet where Frames 1 to 5 would be not blinking and Frame 6 would be blinking, this way they would have the same duration but the character sheet would have to be much bigger.

I hope my explanation is a bit clearer ^^' English is not my first language, so let me know if anything isn't clear. In any case my idea won't work if I can't get the idle animation to run at all >.< I would really appreciate your input on this! If you need me to, I can also send a sample project :)

Hi I just wanted to throw an idea out there :) I think it would be amazing if there was an option to "hold" the first frame longer, especially for idle poses. For instance, you could have an idle animation where the character is still for 300 frames, then blinks once. Instead of having to create a character sheet that repeats the still pose multiple times, you could have 1 still and 1 blinking, and set the still frame to last 5 seconds (or maybe even a random duration). Right now I'm using your Character Frames plugin to add extra frames to my idle animations, but it makes very large character sheets ^^'

It's awesome to know that you're even considering adding this one day! As I've said this plugin is amazing and I will be looking forward to every new release. Good luck with your work and thank you again for making all this possible ^^

Wow, thank you so much for taking the time to explain this to me., the way it works is even more impressive than what I had imagined. This is my favorite plugin among your collection, and I would even say among all MZ plugins I know of. Even more than that, it was a major contributor in giving me the motivation to start my project. Character creators are the one feature I look for in the types of games I play, so I couldn't imagine making my own game without one.

So thank you for making this, it really means a lot to me!

I do have a question about the possibility of adding a certain feature. I don't know if DairyFreeLemon's idea would allow me to do that, but I was wondering if it would be possible to work with different poses (the basic walking / idle / running but also custom poses such as sitting / dancing / etc.). For example, you could have different folders for poses and the generator would "match" the chosen parts with their counterparts that have the same filename in each folder to create multiple spritesheets.

Unfortunately, my game includes multiple poses and I think that could be the case for similar games that would want to include character creators. I know the plugin doesn't support that right now, but is this something that could possibly be done in an eventual update (in a faraway future of course)? I would even be willing to commission you for this feature, because I know the HUGE value of the work and effort you put into your plugins :)

Jumping in to say this is a great idea! If I'm not mistaken, this would enable the use of character parts for events / NPCs without the player having to go through the character creator.

I have a question in case you ever decide to add this feature. I have no idea how the plugin works (other than the fact that it is a masterpiece), but my comprehension is that it loads the selected character parts on top of each other. So I was wondering if having multiple generated characters with different body parts at the same time could cause some performance issues, especially on mobile? My reasoning is that a character is usually one PNG file, but with this plugin it becomes multiple PNG files that need to be loaded into memory. I'd love to hear your thoughts on this as I am currently debating on whether to save all my character variations as different image files :)

As always, thank you for your time!

That's very kind of you, I really appreciate you taking the time to look into this! :)

(3 edits)

Hey there! First of all thank you so much for all your plugins, they are absolutely amazing! I'm having a bit of an issue with this one, which is that I cannot set a move route for events when this plugin is enabled. This happens whether or not I use one of the character images I have set up poses for in the plugin parameters.

I have sample project (I will figure out a way to send it to you privately [Edit: I sent the link by DM on the RPG Maker forums]) that shows the issue: two events have move routes set on the starting map. Turn on the plugin, they stay still; turn it off, they move normally. The project only has Eli Book and Character Poses set up, so I know it"s not another plugin interfering. Maybe it's a bug or maybe I'm doing something wrong while setting up the plugin.

In any case, I would really appreciate your input on this. Thank you for your time!