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Sunamii

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A member registered Jul 26, 2020 · View creator page →

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This was without a doubt the most in-depth playthrough I have seen on the game. You took your time, was patient, read all item descriptions, and was very thorough in your playthrough, which I really appreciated. You were also the only playtester to discover that you had to drop into the pit to end up above the gate in the first hall to acquire "Sivir". 

When I watch videos like yours, it angers me that there are bugs in the game that interrupt players' flow and enjoyment. And to be honest, I was very surprised that you didn't quit when you were well within your right to say, you know what? I think I'm done, the issues are too much.  But you kept going. 

It makes it feel worst when I see players like you enjoying the game before the bugs start piling up. And then that slowly chips away at your enjoyment overall.

As bad as that was, I'm happy to know you had fun with the game. But I know there's still so much work I need to do. I'm aware of the missing collisions, stuck-in-air issues, and the like.... but the saving? that was new. Never had anyone encounter that issue before. It's something I'm going to add to the list.

I really enjoyed your video Psyche, and I hope when a new version of the game comes out, you'll find your way around to playing it again.

Otsirave, this feedback was great, in-depth and very informative. 

The camera reset ability sounds really good, actually. I will work on trying to implement that in the next update. 

The fall damage bug I was made aware of, as well as spellcasting. 

The enemies being out of place seems to be a issue with resetting their position, but their armature saves the last known position still, so you get a disconnect between the physical body (reset) and the collision box. I will work on that. 

After months of only having myself playing the game, all this feedback has been incredibly illuminating. I realize I still have a ton of work to do. 

Thanks for the great feedback.

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Love the screenshot! Appreciate your feedback about the rolling. That's new, haven't heard that one before.. yet, it makes perfect sense. Originally, I had it limited to only four directions, so maybe it requires a reversion.

As for the spellcast bug, I've been made aware of that, and working on a fix for the next update.

Thanks alot for playing.

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Your feedback is great. I will for sure be working overtime on those bugs for the next update. I will  consider lighting adjustments as well, but I'd like to make sure you feel this way after rescuing the fairy? She serves as a "flashlight" through out all the levels, but it isn't required for you to get her, so the player can actually miss her and go through the game with no additional light. 

Unfortunately, I had to change the camera system for technical reasons. Having it behind the player worked better for large enemies (the troll), whereas the 3/4 angle was really bad for boss fights.

With all that said, thank you for playing.

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Thanks for the info, greenman.

Everyone who's had your issue set their resolution to 800x600 (that's the resolution the game runs at). I will be adding a config file in the next update where you can disable full screen mode. In the meantime, setting to 800x600 desktop resolution should work.


The Horror of Oz is a maze runner that has Dorothy returning to a frightening rendition of Oz, where she must peruse through dark and treacherous mazes in search of escape, while being chased by corrupted versions of her dearest friends.

The Land of Oz has fallen into a heavy darkness after Dorothy left. The wizard had vanished, and in his place, a mysterious sorcerer rose to power. Just as bad, Dorothy's friends---the Scarecrow, Tin Man, and Cowardly Lion, blame Dorothy for their anguish, and spiraled down into maddening desperation for that which the Wizard couldn't truly deliver to them. "She lied to us," they said. "We never got what we were promised. But soon we will..."



- Maze run through 3 terrifying domains haunted by The Tin Man, Scarecrow, and Cowardly Lion. (Only chapter 1 currently available)
- Manage a dynamic fear system where you must balance exposure between light and shadow.
- utilize an assembly of intriguing tools to help guide you along your journey.
- Avoid being seen by deathly witches that hunt you down and devour your flesh.
- Teleportation portals that bolster intrigue, strategy and spontaneity to the mazes.
- Follow an engaging story to uncover the truth behind Oz's spiral into darkness, and find a way to save your friends.

Download it here: https://sunamii.itch.io/the-horror-of-oz

There were quite a handful of things in your video that I had to fix. Sorry you had to suffer that last death, with the spikes pushing through the bush. Wasn't supposed to happen haha! You've been a great playtester, Ezez.

To ensure that you download the latest available version of Horror of Oz, please consider joining my Discord. People tend to download your game from the Itch.io page, but don't really prioritize coming back. It's usually one-and-done. For those invested in the development of the project, then Discord would be the best place to be.

Well, actually, I'd love if you could download the game and see if it works for you.  Not all AMD machines are configured exactly the same. It's just the one I used in QA testing had issues. However, if it can be proven that not all AMD computers suffer, I'm willing to remove the disclaimer. If you'd like to be an AMD playtester for me, we can communicate better in my discord server. I would love for this game to be accessible to everyone!

Great video!

I see you made liberal use of your breadcrumbs. I think you were doing really well, but it's important to remember that using breadcrumbs depletes your health over time, so you should turn it off when it's not necessary.  Also, if you're wondering what happened to you, I believe a witch caught you because you kept the zoom activated too long.


Thanks for playing!

DragonExplosion,


Thank you for playing! It appears my QA testers suggestions came in handy -- I added in that tutorial level last night because ppl kept going into the maze and wouldn't use their tools! You're the first player to use spirit Water on the Tin Man!

Btw, you won't have to do the tutorial again if you were to give it another go. The game saves your completion status.


Appreciate the video!