Thanks a lot for your feedback ! :)
I'll definitely try to improve this aspect in the future.
It's a nice game. I agree with Konnie_6 considering having to click reset all the time, and I'd add that having to click adjust and start is also frustrating. Maybe the velocity could be set by the ditance between the canon and the mouse, or the duration of the click (like in worms).
Also, I think that 2 different musics are playing in the first screen (and they don't have the same bpm so it feels weird). Otherwise the music is good and fits with the mood of the game, good choice !
I had fun playing it and getting to 96% the second time :D The shop is a very nice touch. With more songs I'd have played enough to buy a lot of content :)
There is one thing though that I did not understand : I clicked when the squares were perfectly in the center and did not get "Perfect" but I got it by sometimes clicking when the squares just arrived in the area (and it felt out of rythm - too soon).
Can't wait for more content !
This is an interesting version of chess. The "how to play" menu needs improvement though : on my screen I couldn't read anything, whether in full screen or not. I had to play to understand it. I'd love to be able to play with other people not on my computer, but I know this would make it a way more complicated project.
Nice game ! As said in another comment, that's a really interesting concept. I love the emphasis in exploration, and the idea of having to choose the modules.
However, it was frustrating to have to switch between the solar panel and the wheels because there isn't enough space in the inventory. Depending on your ideas for your game, you could solve this problem in a few different ways : add more inventory space ; reduce the space of the solar panel ; don't have the wheels as a module ; allow to easily switch between modules with a key so you can swap in the middle of a fight, for example.
Also a few things I noticed :
Otherwise, it's very good and I'd be very happy to play an updated version of the game, a bit easier and with more content ! :)
Hi everyone,
StickWave is the first game I've actually finished, thanks to this jam. It's a never-ending tower defense game where you have to spawn units in order to survive against waves of enemies. Each game lasts around 5-15 minutes depending on your skills.
I'd really like to have feedback on what's working and what isn't so please comment :)
Hi, nice game ! I have played it a few times and there are a few things that I noted :
- The music is waaaaay too repetitive ! Not bad but the loop is too short, so it becomes annoying after 1 or 2 minutes.
- I'd love a score system to know how much I performed
I think these two modifications would make it more enjoyable :)