Oh! What a lovely surprise. I was waiting for this one at this size. I'm always a big fan of your work!
Sundial Shark
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Totally understood. If it makes you feel even better, I'll show you a GIF of how I ended up using it before! The biggest reason I chose this over YEP Item Synth. The ability to brand items into families of sorts for multiple recipes to work is absolutely awesome! Being able to run code for the first time allowed me to create a recipe card item to spawn after every first meal prep so I can make it in bulk later, too. Independence or not, this is pretty powerful tool because it encourages the player to experiment much like they could if I tried to go somewhere like Breath of the Wild.
Sorry. I just wanted to gush about it for a moment since I think plugin authors need more good feedback more often, ya? Again, thanks so much! This screen alone breathed so much life into the early game experience. Very cozy! Good luck with your future endeavors!
Ah! My apologies then, Ramza. It was a total oversight on my part. That all makes perfect sense.
Coincidentally, I did notice that it wasn't saved like that, too. I did tinker around with your core script a bit to see what I could do to somehow "reset" it to no avail recently and that's when it hit me that them also being independent was exactly what I was missing, haha. Oops.
If you were to look more closely at this weird hybrid situation (albeit outside of your intentions), I would greatly appreciate it for so many reasons including organizational, but I understand if it's not exactly something you want to do. I would also like to say in general how much I appreciate you for providing a top quality plugin--I've been looking for AGES for something like this.
Ooh, yes, sorry I did forget to mention that I am using YEP_Item Core. I made sure to isolate the plugins in a clean project before proceeding.
I thought it was my project doing it since it I changed it to accept five ingredients, but when I tried it on a clean project with the unedited plugin, I produced the same results when using only two ingredients that aren't necessarily independent items either. Both the ingredients had the "Not Independent Item" notetag while the result did not, if that helps. Wait, should both the ingredients /and/ the result be independent? I was hoping to have stackable, non-independent ingredients and non-stackable, independent results, for example.
Hey Ramza!
I've tested this a couple of times with the most recent version where some traits like "CHANGE HP RECOVERY" will stack the last ingredient's trait of the same name over onto the next item cooked. Or at least last in ID, I'm not quite sure.
Specifically, I tried to make a salad with one item (lettuce: 5 HP) and another (tomato: 10 HP) with those tags and the result item will first have 15 HP restored. If I create more, the next one will be 25 HP, then 35 HP and so on, even though I used no extra ingredients and I was expecting all of them to restore 15 HP instead. Am I using that trait notetag incorrectly? It's almost as if it "remembers" one of the ingredients' additive traits and stacks it onto the next item. Please forgive me if this is user error.
Hi, hi! Happy early Halloween! It's around that time again and these assets really do hit that mood on the head (bloodied hands holding a pumpkin spice included). I've really wanted to use these assets for a long time and before I proceed I wanted to ask:
My game has a low color count and my palette's colors are de-saturated and faded. Is it OK with you that I recolor/edit the assets to match only my game's color palette? I've read your extensive terms and conditions in an old forum thread that you wrote before and I am very clear with how you want the tiles to be handled by the user, and I really want to make super-duper sure I do right with you!