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Sunhill Studios

7
Posts
A member registered Jul 29, 2024 · View creator page →

Creator of

Recent community posts

Nice to hear that you like my tutorial section. I wanted to keep the game and its explanations contained to the game window. I see it a bit more intuitive, if you don't have to scroll down to the game description to know, what you have to do, but sort of learn to play the game while playing the game.

Happy to hear that you enjoyed the game, I kept the first real level easy on purpose to give the player room and time for applying the mechanics learned during the tutorial level.

Thanks for your feedback, My idea was to offset the slowness of the character in the big state by increase the fire rate to make him be able to defend himself without dodging the enemies to let the player switch between two playstyles during play (slow => dodging, fast => shooting) but I missed balancing that mechnanic.

Thank you for playing, I had to cut most of the planned final polish to finish inside the < 48h category. And thanks for noting the issues (I guess this is the price you pay when converting a Godot C# project to GDScript last minute just to be able to play it in the browser).

Thank you for your feedback, most of our points are the result of aiming for the < 48h category and thus omitting polish , I tried to compensate the movement speed of the heavier character with an higher fire rate but it really feels sluggish at times.

I like that you can't just spam any type of building, but have to think about what (and especially where) to build next to min/max your stats

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Happy to hear that you enjoyed my game and thank you for reporting that bug.