Thank you so much! We've had mixed responses about the difficulty during playtesting and we settled with this. We probably made the goal a little too lenient, but easier is better than too difficult for a jam game :)
Yeahh, I wish we had enough time to implement that, because I was thinking about some necrodancer/jsab style visuals that move on the beat. We played it safe instead, didnt want to create any bugs on a stable build lol