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SunnyTB1

2
Posts
A member registered Apr 06, 2019

Recent community posts

I made multiple new saves and I think the game struggles when I get alot of debuffs. The more I had the slower it ran until it was unplayable and eventually didn't start (The game never fully crashed, it just stoped starting).

Although this is a strong motivator to keep tabs on my stamina and hunger :)

Also great game I really enjoy it and I can't wait until it's released

(2 edits)

I had the same problem - I used to be able to load it but now it's stopped working

However I did get one error log - I am not sure if was the error stopping the boot up but here it is:

System.InvalidOperationException: There is an error in XML document (21575, 4). ---> System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 21575, position 4.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars)
   at System.Xml.XmlTextReaderImpl.ParseText()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.ReadEndElement()
   at System.Xml.Serialization.XmlSerializationReader.ReadEndElement()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read50_Statistic(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read51_StatisticManager(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read71_PlayerState(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read161_GameState(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderGameState.Read162_GameState()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
   at OrcishInn.lib.managers.game.GameIO.loadGame(String savegame)
   at OrcishInn.lib.managers.game.saves.SaveGameManagerImpl.loadSaveGame(String identifier)
   at OrcishInn.lib.managers.GameStateManagerImpl.play(GameModeType mode, String identifier)
   at OrcishInn.lib.managers.GameStateManagerImpl.playOnDemand()
   at OrcishInn.lib.managers.M.update(GameTime gameTime)
   at OrcishInn.Game1.Update(GameTime gameTime)
... in line 0:0


UPDATE:

Orcish Inn did boot when I reinstalled it and left the file in it's compressed state

However it used to boot uncompressed


UPDATE 2:

Orcish Inn booted uncompressed when I removed the "_0" from the end of the save file which allowed Orcish to boot, however it did delete my progress