Weapons
Ranged
- Bow
- Crossbow
- Flamethrower
- Hand Cannon
Melee
- Saber
- Broadsword
- Hatchet/Tomahawk (could be thrown)
Secondary
Ranged
- Stun Gun
- Poison Dart Gun
Melee
- Throwing Knife
- Shield (blocks bullets and melee with right click, smashes into enemies with left click)
Extras
Explosives
- Proximity Mine
- Smoke grenade
- Grenade launcher
- C4 (remote control explosive)
Armor
- Kevlar (light armor)
- Full body Armor (heavy armor)
Gun Attachments (add ons to guns)
- Laser Dot (red/blue dot where bullet would hit)
- Flashlight (for night mode)
- Bayonet (replaces kick and does more damage)
- Extra Long Magazine/Clip (adds more ammo before reload)
"Traits" (passive abilities)
- Dual wield
- Bullet Types
- Hollow point (more damage)
- AP (ignores some amount of armor)
- Explosive (more damage to vehicles)
- EMP (disables weapons/vehicles for a period of time which replaces some damage)
Vehicles
Water
- Landing Craft (carries more troops and has a turreted machine gun)
- Sub (very slow but has lock on torpedoes and can be killed by guns but not missiles)
Land
- Motorcycle (fast one seater with mounted forward facing machine gun)
- AA truck (half track/truck with mounted AA/Flak gun)
- Troop transport truck (half track/truck with many seats)
Amphibious
- Hovercraft (fast attack craft, driver and a turreted machine gun)
Aircraft (mouse aim flight would be great)
- VTOL (switch between hover and fly)
- Gyrocopter (drops depth charges to kill boats and subs)