Absolutely unique take on the "get-the-items" sub-genre of short horror games, loved the Italian aesthetic and the "antagonist", while challenging was also goofy enough to make the game both intense and funny. Unsurprisingly, I made pasta after playing this. Keep up the good work! Cheers!
Super Space Squid
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While I'm not particularly fond of the "maze-and-chase" subgenre of horror, I can definitely say this was one of the most approachable iterations of that. But, if I could give some advice, that would be, go a bit darker, like 10% and also utilize sound effects more, making the precense of our "chaser" ever noticable, ever threatening. Good potential here, keep up the good work! Cheers!
Great atmosphere, interesting premise, nice "looks". Still, I could go without the flashing light in -that- section of the game and I do believe your game would benefit from the use of more sounds. Footsteps, creeking noises, wind howling, things like that. All in all though, a fantastic short with great potential. Keep up the good work, mate! Cheers!
Definitely interesting and unique, I'm intrigued for the full version! A couple of suggestions though would be, first, give us the possibilty to change cameras/turn around using the keyboard("Q" and "E" would probably be perfect for that) and second, give a general sense of direction. Yes, the road signs help quite a bit, but I found myself lost more often than not. Immense potential here, keep up the good work! Cheers!
Given this is your first game, it was fantastic, up to par with games from more "seasoned" developers. A few minor bugs here and there, but nothing debilitating, not a particularly original story but the delivery was top notch, loved the art style and the sound design. Only "complaint" would be that the customers are moving a bit slowly, but this is quite unimportant. Looking forward to more of your projects, keep up the good work! Cheers mate!
Despite it having a simple premise, it has been one of the most interesting horror/thriller games I've played lately, possibly exactly because of its simplicity. Loved the concept, the execution and the atmosphere. You could add a couple more elements to it, like for example multiple hunters or victims(that you either have to assist or hinder in order to save yourself), but already it is a great short game. Keep up the good work! Cheers!
Fantastic first attempt at a game, even moreso a horror one. While not particularly original concept wise, it was very well executed and the atmosphere was appropriately creepy. Still, I do have a complaint, if so it can be called, the pixelization filter is way too high, maybe tone it down a bit so it will be easier to navigate the screen. Keep up the good work! Cheers!
A great demo for an interesting concept. Love the music and art style, but, I particularly love the double entity control, especially one being the "light", it opens up so many possibilities for top-down 2D environmental puzzles. There is great potential here, add levels and puzzles, maybe a couple light "jumpscares" or spooky stuff, some path choices and endings and this can be a fantastic game! Keep up the good work! Cheers