Thanks for the heads up!
SUPERDIVORCE
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I gave it a shot, but it was a fairly disheveled affair. Text describing objectives was unreadable due to new descriptions stacking on top of the older ones, which made for some senseless wandering. However, it features one of the most abrupt endings you'll ever experience, so if that entices you, perhaps you'd like to give it a shot please.
FULL PLAYTHROUGH:
Thanks for watching, pal! It's always nice to hear from developers who value feedback. Not suggesting my opinion on gameplay is always right, but the fact that you're willing to listen is much appreciated.
And it was my pleasure to bring the hat back for a holiday themed Samer game! Looking forward to what you come up with next!
Solid game! Really enjoyed the atmosphere and the build up to the showdown with Harry. And while I thought the ending segment was a bit more player-friendly than the finale of Super Thanksgiving, the combination of distorted camera angles and the lack of reliable aiming made it a bit of a shit show. Glad I hung in there though!
My pleasure, brother! Your style is very unique and stands out boldly among the massive number of indie horror games that draw on the 90s/early 2000s for inspiration. I saw on X that you were doubting your own dedication earlier this year, but hopefully you'll keep on keepin on. IMO you have the chops to be in the conversation when it comes to most talented devs working in indie horror right now.
Hats off to ya for releasing such a cool time capsule! Sure, it's nice to have the chance to play some of your first games, but more importantly, you're putting on full display what it means to start small, complete projects, and build upon what you've learned. I'm betting more than a few budding developers will find this pack very inspirational.
Thanks for giving us the opportunity to see how you started your journey!
I like the concept, but the execution was just off when it comes to the gameplay. Walking at a casual pace all the time makes the entire experience feel bogged down and mismatches the urgency of the situation. There's also way too much text to sift through in a timed challenge with no ability to run. I understand part of the gimmick is quick thinking, but I felt like I didn't even have time to properly evaluate the information I was given. The devs are obviously talented and I hope they continue to create, as I'll gladly purchase their next one. I just wouldn't recommend this game with what I think are its current faults.