hey Zedi! I was planning to make the force shield do more stuff to make it more worthwhile, so now it has a pushback effect so it can create space if you feel pressured (or force your opponent further into the corner).
The attacking and stuff during first round is something I might fix later on. It was just low priority as far as things went while I was planning to submit by the game jam deadline. The being able to move around during round start text is cool, but I feel like that's mostly an anime game thing where the actual movement is cool. This game's movement is meh so I might not bother with that. (I miiiiight add forward/back dash if I feel the movement is currently too restrictive - the other fighting game I made already has it so it won't be that much work to add in t this one).
I was looking at the player 1 spawn positions and I think there was a bit of discrepancy. I've changed that now.