I'm wondering if this will end up being ported to Steam Workshop now that the update is out? No rush, of course! I'm just curious.
supernewtonbros
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This seriously might just be a contender for my favorite horror game of all time. I just got finished playing the demo, and I was fully IMMERESED in every second of it, from the creative concepts to the excellent scares.
You guys knocked it out of the park with this one, can't wait for the full release!!
The game is really, REALLY good! Been absolutely loving it so far, I think this is absolutely a worthy successor to Crypt Worlds!
Although, to offer some constructive criticism/suggestions for QoL features:
1.Being able to level down your items would be really nice, as at a certain point, items like the trampoline and boost become near unusable due to them just sending you flying out of the map. Maybe you could trade away levels in exchange for Gold and/or other resources? I feel like any way of controlling levels would be nice, really.
2.This is a MUCH smaller one compared to the above, but having Run be a toggle instead of a hold would be very nice, especially when using a controller.
You don't have to implement these, but they'd be really nice. Good job on getting this sucker out after all this time, but don't rush yourself with updates!
Thank you for telling me about this!
I believe just exiting the room should work, since you can still walk around when its dark(hell, thats part of the speedrun strat for skipping the mansion)
As for the second one, I'm going to hotfix that sometime tonight or in the morning, BUT I know as a failsafe, talking to knuckles in that area will reset any wacky modifiers put on the player.
(and for the third one, that'll also be fixed too. Right now I'm focusing on remaking AG2, but I'll try to push a bugfix update out soon!)
Hmm...I'm not sure if I could help with that given how I've never dabbled with Wine, but I'll try!
At the least I plan on releasing a demo version of the remake(since its coming along quite well!) sometime to try and placate that issue.
(Sidenote: It absolutely blows me away that people are playing my games on the goddamn STEAM DECK, like wow, genuine thanks ^w^)
It may just be me with a keyboard and not a controller, but I find the controlls EXTREMELY unresponsive? (Example: While running, theres a good chance that Ceda won't even jump when I press the jump button.)
Other than this ONE issue, its an amazing game, but this single problem makes it almost unplayable, at least for me.
(Edit: I think I found out the issue: For some reason, when running, you just...can't jump to the left, you can do it just fine on the right, mind looking into this?)
I know you probably aren't interested in taking suggestions, but here is an idea:
Phantom Animatronics: They either A.randomly show up on the cameras and force the player to change to another or pull it down, B.appear in either door blindspot, and if the player sees them in the light, quickly turn off the door light, or C.appear directly in the office, making the player have to pull up the camera to avoid them.
If the player fails to do any of these, they will jumpscare the player and temporarily make the cameras unusable.