Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Supreme Sinner

35
Posts
789
Followers
10
Following
A member registered Jul 24, 2021 · View creator page →

Creator of

Recent community posts

Thanks, I appreciate it.
Unfortunately Paypal is anti "immoral" content / sales - so it's impossible to do so.

Had fun. Once some challenge is implemented I will be very happy to see where this goes.

Sure, that sounds good.

This is pretty awesome, I had great fun playing.
I'm an adult developer myself, currently working on my own project.
Would you be interested in cross promotion?
You can drop me a line here if you'd like to discuss.

I had a ton of fun playing this.

Can't wait to see more, great job!

My take is that the "purpose" is pretty deep.

There are some people who are so delusional that, even when the walls are closing in around them, continue to blindly believe everything is alright. They refuse to acknowledge or accept reality - right up until the moment it claims their lives.

I remember in America there were many, many stories about this exact same thing in terms of Covid. I believe many people sort of downvote games like these because it speaks to a part of their soul they refuse to acknowledge -- whispering to a truth that they don't want to face.

This game is short , but truly thought provoking -- even if you don't "get it". It stays with you and marinates until you get that epiphany -- or you dismiss it because it subconsciously makes you uneasy.


Really good stuff.

"Hey isn't a pedant asshole."
Sign me up.

I'm always on the lookout for new things. I'll check them out

Had a lot of fun playing this.

(1 edit)

Hello again.

They are the same versions (1.3.1) , I would recommend initiating a refund for one of them.

I made a devlog regarding this a few days ago which you can read >>here<< .

Hey there.

Essentially you are to improve the social bonds with each girl and improve your character's stats. This helps you experience different events with various girls. If you're having trouble advancing, chances are you need to increase your stats (Charisma, Courage,Piety).

You can finish the content for the game by speaking to each vixen and steadily doing the other tasks available to you each day. (Praying, Training in the field, reading/ studying).

The available vixens are Tonfa, Riifar, Alma, L'areena and Malvia. IF you're seeing the image below at any point, it's intended. 

This can also be seen when you start up the game as well which explains why some of the screens are limited currently.

Those two points will help you succeed.

Check out the latest post, it might answer some of your questions.

https://supreme-sinner.itch.io/church-of-sin/devlog/365577/development-schedule

Hello. I've been working on the game constantly for the past couple of days. 
I'll probably be able to release it tomorrow as I just have a few more things to do -- and I will be aiming to finish up.

As for "full game", this will be pretty long, most likely with a few dozen or maybe hundreds of gameplay content by the time I'm done.

The first release, however,  has 5-8 hours and you will be able to get it here or on Patreon.

"The choice" revolves around making consistent decisions, if you're having trouble.

Deleted OP, as it's somewhat spoiler-y and I'd like to retain some mystery for the new players.

That's an interesting way to handle it.
I think I have a pretty good idea of what I want to do now.
The game will feature some "dead ends". And maybe I will just prompt players before an important junction happens.

As far as handling the encounter differently, there's a reason why it played out the way it did (that is explored later).

I think I also have a good idea on how I want to add more context to that particular "Dead end" now.

How exactly do you think that would play out?
Just out of curiosity?

(1 edit)

Hello, firstly thanks for comment and feedback. 

To answer your question, the "choice" you're faced with will change a bit once the game progresses a bit further (probably as soon as the next demo). As for how, I'm still a bit on the fence about that. One thing I want to employ is "dead ends" within the game. As for how to handle it, I'm aware that players might be a bit put off by randomly experiencing something like that, so I'm open to suggestions on handling it in a non abrasive way.

The game I want to make will explore the very meaning of " good and bad" with more focus on positive and negatives as equal parts to the whole. I don't want to delve too far into that and spoil anything, but essentially I want to entertain, and also provoke some thought occasionally.

All versions listed are the same, just one is uploaded directly to itch.io, the others are backup links.

*edit* labeled the downloads appropriately. Thanks

(4 edits)

I'm deleting the original comment, due to all the spoilers you posted. 

Try to be considerate of others a bit, you know? 

Now, to give you a proper reply-- you seem to have answered many of your own questions and concerns.

You're right, entertainment is subjective, and "reviews" are highly subjective. I don't  dislike reviews, I just think people who give them tend to have ulterior motives

People will want to try the game. They will then either see that a "review" was nonsense, or on the mark. In other words, even if someone were to embellish or rush a review, it would come back to bite them in the long run -- provided I stay true to what I'm doing.

If you feel the game is a 2 in it's current state (demo, featuring all but 20 mins of content), I don't really think you need my permission. 

I'm not going to mark you for death because you downrated me or anything. I know some devs hold grudges, but I'm not one.

Having said all of that. I have developed my concept and listed the features that I deem relevant to my work, as well as the ones I intend to weave into the game. Nothing more or less. I think over time players will have a better idea of the game's content.

(1 edit)

I'll give that a try moving forward. I never noticed that feature.