I think you forgot to make your macos v1.9 executable before packaging.
svaughn
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A member registered May 17, 2017 · View creator page →
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Old man, Collect the pills!
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Am I using your icons in accordance to your license requirement? I gave attribution on the project page and I left the eula in the assets folder.
https://github.com/savaughn/pokerom-trader
I'm using your pokeballs. I had to modify them to center them, and get rid of the gray pixel on poke ball.png.
https://github.com/savaughn/pokerom-trader
pretty cool. Got all the way to the end and doubled back to the pit.
A couple of suggestions if you want some feedback.
- sometimes he doesn't jump most of the time if i'm pressing A or D. I died on the 2nd gap more times than I care to admit. maybe if reading inputs with if statements prioritize jump first.
- Simple gamepad support would be awesome.
- if you position the character at 33% and 66% of the screen instead of the edge, then you don't have to immediately move the camera if I change direction only after I start moving and I hit current edge location or something.
- AI can see me and engage when I'm above them and they don't have vision on me. Can you give the enemy a break in the firing? They just keep shooting forever.
Also, please send help! I'm stuck in the pit. I think the floor is too narrow and I can't jump out! XD
Great work! Keep it up!
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