Oh and one thing I noticed. If your opponent has plated dice and you reduced them to 1 hp, he will still hold on to them, even if he has a repair guy. I'd rather sacrifice a 1 hp plated instead of a 1 hp regular or dice if I have a repair guy, since he won't repair the plated dice. Hope it helps.
svebur
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Hi. I think the heart dice holds a certain amount of hit points. Haven't figured out how much it holds, yet. But eventually the heart will crack and be destroyed.
The plate kit has some sort of arrow on it like a " >" which shows the direction which dice next to it will be plated. I think it just works on normal white dice and not on orange spice or other plated dice. So when you have a white 5 dice next to its >, you should get a 5 plated dice in return.
The computer opponent will probably use the same strategy as the player when it comes to incoming damage. You roll a 14 and it sacrifices a low dice, because the higher dice could be useful later. You roll low, e.g. a 3 and it puts the damage on a dice that won't be destroyed like one with 4. Leaving him with a 1 on that dice but having still the same number of dice left, thus having still the same roll chance.
Speaking of chance, there's no way to beat this game each time. Much is based on "luck" and the crew you might get. Dream teams are repair guys giving +1 on your dice when you roll a 0. A cannoneer giving you multiple shots or splash damage. A bard to boost their abilities and a good figurehead etc.
I usually try to keep as much dice in stock as I can and then hope for the best. Good luck :)
I used a bit trial and error on the last level, but then I remembered the "keepsake" level. The solution was similar.
Use the platforms you can move+spin to hit the switches on the platforms that are moveable only.
Then put these platforms with the lit buttons "away" to another corner. Then you work your way from up to down and left to right, for example.
Hope this helps : )