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Sweet Sol

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A member registered Feb 25, 2017

Recent community posts

Hmm... That explains a lot of things! Thank you for your answers and thank you for your game! It seems that this game really could translate the *feel* of Homestuck more than any other Homestuck tabletop game I've seen, what is absolutely awesome! :33
I'll definitely try run the game as my concerns about it are solved.

Oh, by the way! Do you know of any actual plays or you know, player/GM experience of the game? Just curious about how other people played it, if any.

Thanks for answers a lot! I didn't even thought that you check comments here and such. It is good to be mistaken, hehe.

1) There's some really good advice, but I was asking mainly about... how to run such a game, assuming that SBURB mostly about singleplayer exploration of the Land. But party has multiple players, so... How to manage spotlight between them and how to make things that affect multiple players at the time? It'll be good to have some knowlegde about it.

2) So it's basically making moves at misses and when nothing's going on?

It is an awesome game, honestly! It's just, like, the perfect PbtA Homestuck game for which I was looking all the time! 

I just wanna a couple of... clarifications or explanations, I think?

1) There are no any advice or guidelines about how to GM such a game as SBURB session in the book. Can you give such an advice?

2) There are no GM move triggers. It is obvious that GM makes move on a player's move miss, but... there isn't any more triggers?

I hope that you'll answer these questions, because the game is just sooooo cool, like, as hell and I wanna run it or maybe suggest running it to my friends! U~U