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A member registered May 20, 2022 · View creator page →

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Let's see...

Regarding magic applying to any action, I'd say you can simply treat it as a normal action roll and "flavour" it like you're using magic, but you don't gain any additional benefits, and your impact/control with it is limited. For example, you can use magic to hide yourself, but you cannot become fully invisible or undetectable. You can use magic to push someone back, but you cannot push away a whole crowd of enemies or accurately control where they go.

Regarding Change, maybe there's a lapse in the wording there. Basically it means there is added Risk, so the number of successes required from  is increased.

Hi, thanks for playing! ^^

1) Yeah, you can definitely use a differently coloured die. I think in that specific case (Resistance rolls), you are only looking at the best result rolled, i.e. just one die. If you use the result of the Strain or Covenant-given die, you would not gain Bloom or Scourge if you use the result of that die. But take note that this may mean you'll be choosing a worse dice result than you normally would like.

2) I think I might have actually not mentioned it lol, so that's on me. Yes, you choose one Mystery (magic discipline) at Mancer creation, and after that you choose one spell from that Mystery that you know already. If it feels too little, knowing two spells works too, but they must be from the same Mystery.

3) By duet games I'm assuming you're playing with yourself + one other player? I don't see why not - if making other characters being controlled by the same person, you would simply make a sheet for them as you would a normal character. For ease of use, the main things to focus on are what spells they know + their Bond points + their Action scores. Their Mancer abilities can be focused on less if you're aiming to streamline remembering & controlling multiple characters at once.

Hope it helps, and don't hesitate to send your stories about your game experience! I'd love to hear them.

Mechanically I wouldn't be sure, but I don't see why not if you can make it work! Your Bonds would simply be made with GM-controlled characters instead.

Nice! Thank you very much for your feedback! Comments like yours help me figure out what directions to narrow down.

That sounds awesome to hear! Thanks so much. I was worried I wasn't giving enough material to build off of, lol.

NOTE: There's been a repeated thing on Page 43 that repeats the Resolve and Break info, but has the wrong info, saying 50 Resolve instead of 20. The one that says 20 is the correct one!

I'd re-export the PDF but it keeps crashing on me at the moment, so far now do be informed while reading!

Awesome! Thanks so much for the kind feedback :D 

Do feel free let me know what else stands out to you so I know what mechanics are gold and what to polish for future games.

Hi! Check back in a few business days (about 3 days to be safe) and it should be settled.

Thanks! ^^ Feel free to join the Discord server to discuss the system or setting with me or other players!

Thank you! ^^