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swoopie

1,017
Posts
7
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12
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15
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A member registered Jan 29, 2021

Recent community posts

Seems to work better now, but now not all the options seem to work. E.g. the bio of Henry the Great, later on clicking on Forest or Village also doesn't do anything. But don't worry about it too much. I just give quick feedback whenever I notice something on random games I play.

Then probably I just did not find the right strategy I guess, because no matter how many minions I produce, the light always wins. Ah well ...

Sure, but I feel that if you release it for web, it should also work for web

I don't get it ... seems like a battle I can't win ... the light is always growing faster than I can produce dark bugs. Should I do something else? How do I "encroach on the light"?

Really nice experience! And it plays well also. Only the 'hoarding' sound sometimes gets stuck, so it continue buzzing forever.

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I feel like I broke the ending btw. I made the choice at the end, clicked through the conversation and I think one mouse click too many made the screen freeze with the OCD logo really dark in the background. I feel I accidentally clicked through some ending screen as well.

Really nice! It looks really good and polished. And, you really convey that feeling of anxiety very well. I feel like I understand people that suffer from these kind of compulsions a bit better. Well done!

In the browser it does not work, I think the buttons to progress the story are outside of the viewport. Also cannot go fullscreen.

Notwithstanding my remark about the combinations on one of the other games, the concept is pretty cool and it works like a charm :-) 

What I would've expected is that every attribute generates a different sound per head, currently it doesn't matter which head you put something on, it will always sound the same, far less possibilities.

No worries, I finished it, you kept my curiosity going ;-)

Ok finished the whole city, was kinda hoping for a celebrative surprise :-) But the lack of something happening feels peaceful ;-)

Fair enough, maybe the game is just not for me. A puzzle element would make it more my thing, some level of guessing what you need to type for instance.

Sorry, nice idea, but it's just too tedious to type all those commands before you can actually start the game.

Weak internet connection is definitely not the issue, I've got 200mbps and it still takes forever to load, it's just stuck at the last bit of the progress bar.

This was pretty cool :-)

Cool concept! Just a little bit annoying that there are no checkpoints. At the first quite long level I died pretty far in, forcing me to redo everything, which is a bit tedious.

Pretty nice game, only that you can get caught is a bit frustrating, freeing yourself should be made easier I think.

First game: 2126000, 7:09

When there aren't any real players there are bots, they are not that good indeed 😉

It's not fake, there's just not many players online usually. We are all waiting for the new version :-)

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Can you give me a hint on the beautiful secrets that I might've missed after the endgame?

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Are they related to the hidden surf corridor or the ruins beneath the home? Or the chickens perhaps? I'm also missing the broken egg photo.

At least this is a fair review, whereas your previous post felt more like a rant, an understandable one, but a rant regardless ;-)

And if that didn't take your will to live away, the endgame might ;-)

Holy crap the game gets evil at the last part ... don't want to spoil it too much but it involves fries. Infuriating.

"Allee manneke" lmao

Does anyone know how to get into that narrow surf lane at the harbour?

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It's perfectly ok if you lack the sense of humor, the patience and/or the skill to get through this game and I admit, it's immensely frustrating in some parts, but writing this long post just to express this seems a bit excessive to me. 

Ferociter always makes solid games. Arguably this one has a completely different style, but the gameplay is impeccable as always. It's all about training yourself to get used to the controls and the 'unintuitive' hitbox, as you call it.

As long as you do things iteratively and do not lose yourself in details or endless finetuning you should be fine! Grant yourself small wins as well :-)

Just saw this popup in my feed, played it briefly. The physics and controls feel really natural, well done! It looks already great as well.

Do feel that the difficulty of the Chef's Knights or Knights' Chefs is a huge step upwards. Got a lot of trouble beating the, which at the same time makes the game less interesting, because you have to beat the same enemies every single time. Perhaps a bit of variation would alleviate this?

Yeah that is true as well. They seem to be able to fly a little bit higher than you at the top of the screen. This for me is part of the tactics though, get on top of them before they reach the top of the screen.

Surprisingly fun game! Enemies are actually hard to beat and require a certain degree of tactics. Nicely done!

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What do you mean, enemies can fly off-screen? Noone can fly off the top, and everyone can use wrap-around at the side edges. If anything, you have an advantage because you drop in from above when you died.

Edit: Ah yeah, you mean when the viewport is scrolling. That's a bit annoying indeed. Would be nice to have some sort of indicator at the top of the screen as well, similar to the sides.

Good game! Not much content, but this has a solid base. Gameplay is fluent, controls are good.

One improvement I suggest is to make the mouse cursor better visible, or indicate the direction of firing in another way. Especially when it's crowded it's annoying to have to search for the cursor.

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Ok, I'm not cut out for this, it is indeed friggin' hard. Your game is really well-made and it plays perfectly. The idea is also well thought-through. However, the sheer difficulty and the lack of checkpoints is really putting me off. Everytime I made it through a pixel-perfect jump I felt happy, but then having to do it again and again and again feels unnecessarily frustrating.

But, anyway, well done on the game itself!

Ugh and only now I read that you explicitly have to press the 'save' button to really save progress ... damnit. Ah well, will have to live without beating the last boss then :-(

Btw, even though it was a frustrating game for me, still like it, it did feel like an accomplishment beating bosses and levels. So, I think the balance is quite good. Nicely done!

Great looking game, but frustratingly hard for me ... will keep trying a bit more though.

Hehe, nice idea. Do have some remarks:

  • Timing is off now and then, I just blazed through the levels while you were still talking.
  • Double jump thing worked, but I got three blue chips in the end, I think, and I got double jump, triple jump and antigrav jump
  • In the last level I could stand antigrave on the moving wall and it pulled me inward through the red block towards the door.
  • Also, the spikes don't work after the level you 'fixed' them. In that level I could also just run towards the door before you fixed the spikes.
  • Maybe it's a nice touch to say "Oh no, no cheating" and transport the user back
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Really cool, again ;-) But, I don't understand this level. How can I turn that corner? You can only do that when it's touching the outer grid, right? There's no way. Or am I that thick?

Edit: Omg, power of posting, figured it out ;-)

Just started browsing through all your games and they are all really good so far. Fluent controls, nice ideas. This one was kinda frustrating, but never too much. Well done!