There's no way to see the reputation for the classes as a whole - when the classes are referred to, it's simply a reference to all of the townsfolk in that specific class. For example, when the nobility is mentioned/affected by something, it always refers to Dawn and all other characters in that social class. Since all of them can have very different reputation, there's no way to display any overarching class reputation. So in order to know if taxing a specific social class will be bad for the reputation with that class, you will have to check the reputation of each townsperson in that class. Hope that helps!
Swordlake Entertainment
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Thank you so much for buying the game! As for the question: There's no way for the player to be married to multiple people due to the game's lore, but it's technically possible to be in a poly relationship if you marry president Camilla, since she already has other spouses. All other characters are monogamous and it is only possible to marry one character per playthrough. That being said, it is of course possible to romance multiple characters at the same time as long as you don't marry anyone (since marriage stops all romance with other characters), and the characters you romance won't interact with each other in any way.
Thank you for the questions, it's fun to see so much curiosity! As for the answers:
Development questions
1. There won't be any more content that makes the game longer in terms of in-game time. It will always end after five years
2. We won't add any characters or buildings, but we will add a few main events. There were some we didn't have time to add before release (like ensuring that all townsfolk have 2 meetup events, and having some small events where foreign leaders you are allied with request something of you). We also have ideas for a few "regular" short and long main events that we plan to add sometime in the future. Although, none of this content will be playable this year
3. We already have a pretty good idea of the next game we're going to make. It won't have any sort of connection to Mistwinter Bay, will be a completely different genre (although still pretty centered around characters, most likely) and much smaller, which is good for both our mental health and the development time. That's all we can say about it at the moment. We might return to the world of Sefra in another game at some point, though - we deliberately designed the game world so that it would be easy to build on the lore and have other games take place in it!
4. Besides the short events where you buy a horse or find a kitten, we don't think we'll add any sort of animal for the sovereign. At the very least, it won't be anything that requires any sort of new mechanic
5. No, it unfortunately won't get animations. There are simply too many characters and animating them would require too many graphical assets (we have already been struggling with optimizing the game with the existing, static images) or complex code that is simply beyond our coding level. None of us are that experienced with 2D animations either, so even if we tried to animate it, it probably wouldn't do much good for the general gameplay experience
6. As you suspect, a spinoff with any of the adoptable children won't happen. We don't know what a game like that would be about. Also, since there are four children, all of them would need the same amount of attention, which would mean a lot of work even for a small project
Personal questions
1. Since we are two people working on the game, we have different opinions of who we like and why. For one of us, the favorite townspeople are Gale, Dough and Amelie (probably because they were written by her). For the other, there are a few for very different reasons, like Erewen, Zane, Ulvar, Te'Rohga, Kieran. But none of us really have a singular favorite and we like all of them for one reason or another
2. One of us isn't fond of Celia because of her personality, and the other doesn't like Amelie and Eugene (because they were annoying to implement haha). Of course, as developers, we don't really dislike any character, townsperson or not, since we added them to the game for specific reasons. Even if they aren't characters we would have pursued romantically etc if we were players, we made them since we knew someone would want to do that, and that's a big point of the game - to have a bunch of different characters so that there's hopefully at least one who every player finds interesting!
3. For one of us, it's Orreg. For the other, it's Llemyon, but Gaird has a really interesting story lore wise
4. If we have to choose, one of us picks Camilla and the other Eria (for the same reasons you mentioned)
We hope those are satisfying answers that satiated your curiosity! Thanks for enjoying the game!
As much as we would want it, it's simply impossible for many reasons, like the massive scope of the game (it would simply be too expensive to hire voice actors considering how many lines of dialogue there are). But it's primarily the game's logic that makes it impossible, due to things like the player character talking a lot (which would require at least 2 voice actors), the player being able to choose a completely custom name that's said by several characters, the fact that the characters that show up in different situations aren't predetermined (they can be randomized, chosen by the player, etc), just to mention some hurdles. The only way to get voice acting to work in this game would be to use AI voices, which we do not support.
Sorry about the issue, that's very unfortunate! Based on the error code, it does indeed seem like something went wrong when your computer lost power, probably related to some files not being saved properly. As such, it most likely isn't something we can fix in an update. That being said, we suggest that you try the following:
1. Locate your savefiles in your computer's folders by going to: user->AppData->Local->Mistwinter Bay. You need to allow to show hidden files, or the AppData-folder and all folders in it won't show up
2. Delete the "settings.save" file. Start the game and see if it starts like it should. Deleting this file means that you have to re-apply any custom settings
3. If the above step didn't work, repeat the process but delete the "menus.save" file instead. Deleting this file means that menus, such as the Townsfolk Roster etc, opens in a default setting and not where you last left off
4. If the above steps didn't work, repeat the process but delete the "savemanager.save" file instead. It's worth noting that when this file is deleted, your savefiles will not be properly displayed when saving/loading in the game, but they are still there and can be loaded and saved to as before. Deleting this file will also delete some achievement progress statistics, achievement coins and some other things. As such, for the best experience, it might be worth it to delete the "achievements.save" file as well so that all achievements can be obtained again
5. If none of the above steps worked, deleting all remaining files should hopefully solve the issue. Unfortunately, this means losing all current saved games
We hope one of the steps helps!
Unfortunately, the demo is no longer available to download anywhere since:
1: It was a bad representation of the game, since the loading times were abysmal, making it close to unplayable on some computers, and there was a bad visual error visible on some computers as well. There were a lot of quality-of-life things missing as well, making the entire experience much less enjoyable than needed
2: Those who play the demo will still be forced to replay some of the same things in the full game, particularly the pretty lengthy intro, since savefiles cannot be transferred from the demo to the full game
Sorry for the inconvenience!
Hello, we're glad to hear you like the game and sorry about the bugs! You can report the bugs by:
Sending a message in the bug report channel on Discord
Making a topic about it in the Steam forums for the game (we're not entirely sure if you can make posts without having a Steam copy of the game, though)
Sending an email to our support email: swordlake.ent.help@gmail.com
Edit: Actually forgot that there are specific bug report topics here on Itch as well!
We will try to sort the bugs out as soon as possible!
You're welcome! Thanks for playing the game!
Yes, we did realize that it was basically impossible to have a playthrough without either or both the stone quarry and lumber camp, which isn't ideal (and it's a shame, since the other characters can have some pretty interesting interactions under specific circumstances). We hope this improvement will provide more freedom to players!
Today, November 15 2024, we at Swordlake Entertainment released the full 1.0 version of our massive visual novel RPG, Mistwinter Bay! The game launches with a 15% discount lasting 1 week. You can download the game from this page: https://swordlake-entertainment.itch.io/mistwinter-bay
About
You are the ruler – the fully customizable, so-called sovereign – of the town of Mistwinter Bay. You get to rule for five years, watching the seasons pass as you play. By making choices in unique events that occur every month, you shape the town and its people.
There are 32 unique characters who can live in the town and it is up to you to decide who gets that opportunity. Subjects, as well as six foreign rulers, may like or dislike you based on your actions. Positive reputation with a character opens up the opportunity to deepen the relationship with them. Negative reputation may lead to an unfixable relationship or even someone’s death.
There are many choices leading to unique outcomes in dialogues, and many of them affect the town’s resources or characters’ perception of you. With several unique endings to each event, randomization of which events will occur and more events than can be cleared during a single playthrough, every playthrough is unique.
Expand the town with buildings of your choosing. Since most buildings are linked to a townsperson, you also decide who gets to live in the town. Sometimes, you may have to choose between two possible buildings to place on a lot, which means that it is impossible to place all buildings in a single playthrough. The characters you have determines how you can handle events, since it is possible to send subjects to complete certain tasks. All characters are unique with their own personality, stories and set of skills, which means they can succeed or fail at tasks. If they fail, there is a risk that they will perish in some scenarios. Even the sovereign is not immune to death, and depending on your game settings, anyone’s death can be permanent.
Find out more about Mistwinter Bay on the game’s page:
Thank you so much, we're very happy to hear how excited you are! We feel honored to have been able to break your no-unfinished-games rule, haha! If you liked the demo, we can promise that you'll like the full game even more
We will take the time required to get all the things we need into the game, and if we don't make it by November, then so be it. But so far, it's looking good for the deadline ;)
Thank you, we're happy to hear that you enjoy the demo! You'll probably like the full game even more once it's released ;)
There's nothing wrong with your installation - the demo does indeed only last for 1 in-game year. The full game will contain all 5 years, though.
We're aiming for a release of the full game sometime this Fall (2024)!
You will be able to choose if you want to adopt or not!
Your spouse will present you with those options a while into being married. You'll only be presented with those options once. Your spouse will have an opinion on it.
If you agree with them (adopt when they want to adopt, or don't adopt if they don't want to), your unique marriage relationship with them will increase a bit.
If you go against them (adopt when they don't want to adopt, or don't adopt if they want to adopt), it will affect your marriage relationship negatively.
There are also quite a few spouses who don't care what you pick, which means that you can choose whatever you want without risking them getting upset with you - or like you more, for that matter.
No matter if you go with or against your spouse, it will only have a small impact on the marriage relationship, though (for most characters, at least. It will be obvious if the impact is bigger, because your spouse would get very upset if you go against them). It's generally pretty easy to make up for a potential negative impact caused by your choices with adoption. This is because you can increase the marriage relationship in the spouse's three unique married life events. But it's also possible to decrease the marriage relationship in those events, so it's important to listen to your spouse and understand them, if you want to maintain a good relationship even when married.
TLDR; It's ultimately up to you to decide to adopt or not. But since every character is unique, your spouse will have an opinion on the topic and it might affect your relationship with them in some way.
I hope that clears things up a bit!
I agree that it would be nice to have your own children! I myself would probably have preferred that option if I were presented with it as a player. In the perfect scenario, we would have that as an option, but there are several reasons why we opted for adoption only:
1: Having your own children would mean more graphical assets, which means more work for an already very large game. It would also require checking your player character's appearance against the appearance of your spouse and so on, which would make things quite complicated to implement
2: Having your own children would mean that the player would need to have an assigned gender, which we want to avoid. Alternatively, it would mean there would have to be some sort of "magical" childbirth (a stork or something), so that the gender of your character and your partner don't matter, which I personally am not a fan of
3: There are some characters that you wouldn't be able to have your own biological children with, which means that adoption would still be necessary in order to have a child with all possible spouses (if we assume there is no "magical" childbirth, of course)
4: By only having adoption, we can ensure that the children you can have are actual characters. Otherwise, they would likely be assigned one or two character traits, making them feel like cardboard cutouts and thus be almost impossible to give unique and interesting stories - especially endings. It would also make them a lot more complicated to implement. With adoption, we can also make the children a bit older, so that they can actually display their personalities, and not be static babies in a crib. The biggest reason why we went for adoption is to avoid the feeling of the children being props, which they often feel like in other games (like Stardew Valley, Story of Seasons/Harvest Moon, and probably Fable, too. I haven't played any Fable-games, so I can't say for sure)
I hope that answers your question without making you too disappointed! Hopefully, our decisions make sense when the game is fully released and you'll get access to the adoption-feature and see what colorful little characters the children are ;)
Hello, thank you for your input! As of now, we are unsure how to add different resolutions due to the way the game engine (GameMaker Studio 2) works, and it is unlikely that we will dabble in this with the demo. However, we will look into it for the full release of the game. Also, the native resolution of the game is 4K.
Hello everyone! We have very exciting news: the free demo is out now! You can find it here: https://swordlake-entertainment.itch.io/mistwinter-bay
We would like to thank everyone who has been keeping track of the development so far. We don't think we'll be posting any more devlogs on here, but you can always keep track of the development by supporting us on Patreon (https://www.patreon.com/swordlakeentertainment) and watching our video devlogs on YouTube (https://www.youtube.com/channel/UCICWzkpUmB-Xv_52sAh_tUw/featured). You can also find us on Twitter (https://twitter.com/swordlake_ent) and Instagram (https://www.instagram.com/swordlake_entertainment/).
Thank you so much for the support so far! We hope you enjoy trying out the game for yourselves!
Today, September 9 2022, we at Swordlake Entertainment released the free demo for our visual novel RPG, Mistwinter Bay! You can download the game from this page: https://swordlake-entertainment.itch.io/mistwinter-bay
About the game
Take on the role of the sovereign of a town called Mistwinter Bay. The sovereign you create decides the fate of the town and everyone in it. Decide which buildings to build and who gets to live in town. Interact with your townsfolk by sending them on missions or hang out one-on-one. Each character is unique, with their own profession, personal history, strengths and weaknesses. Deal with international politics by befriending or becoming enemies with powerful foreign leaders. Watch the seasons pass as you are faced with a unique, random event every month. The way you decide to handle an event not only affects the ending of the event itself, but the entire town. Will you become a sovereign loved by all or will you adapt your choices to please someone in town – or perhaps someone across the sea?More information can be found on the game’s page here on Itch: https://swordlake-entertainment.itch.io/mistwinter-bay
Images
You can download the game from this page: https://swordlake-entertainment.itch.io/mistwinter-bay
The demo release is drawing very close now - it's only two days left! Today, we posted the demo trailer on YouTube (and yesterday, we posted another devlog, talking about the creation of the town view. You can find it on our YouTube channel). Here's the trailer:
The description in the trailer is fairly incorrect, though, since the game isn't uploaded to Itch yet. But in two days, it will be! We're very excited about the release and we hope you are as well!Mistwinter Bay is a game with a lot of dialogue - we don't even know how many words are in the demo. Since we're only two people working on this and English isn't our first language, there's bound to be grammatical errors here and there. This is the place to be if you want to report a grammatical error that you found in the game. If you instead want to report a crash or bug, go to the designated thread, found here: https://itch.io/t/2337271/bug-report
!PLEASE READ THE FOLLOWING INFORMATION BEFORE POSTING!
- Before posting, check you game's version number and the version number of the latest version uploaded here on itch. If your version number is lower (that is, it's older) than the one on itch, there's a chance that the grammatical error has already been fixed. Check the official bug fix report to see if that's the case.
- Before posting, make sure that no one else has reported the same error. If the error has already been reported, please like the report instead of making your own.
- Always include the game's version number (found in the lower left corner in the main menu, or alternatively by hovering over the game's installer)
- It's okay to report several errors in the same post. Just make sure that all of them include the following information:
- Where was the text (in dialogue, menus, etc)
- If it was in dialogue, who said it? (a character's name, "narrator", letter)
- What words did the paragraph/line of dialogue start with? (this piece of information is the most important. It will greatly help narrowing it down, since it will be possible to search for the text in the game project)
This is the place to be if you want to report bugs for the game. With bugs we mean crashes and the like that make the game experience less than desirable. If you want to report a grammatical error found in the game, please report that in the designated thread, found here: https://itch.io/t/2337292/grammatical-errors
!PLEASE READ THE FOLLOWING INFORMATION BEFORE POSTING!
- Check the version number of your game and compare it to the latest version number, visible on the game's page here on itch. If your version number is lower than the one on itch (that is, your version is older), then there's a chance your bug has already been fixed. See official bug fix reports/patch updates to see if that is the case.
- Before you post, make sure that no one else has posted a bug report about the same issue. If someone has already made a bug report, like that report instead of posting your own. We may delete duplicate bug reports.
- When you post a bug report, make sure to always include the following information:
- Version number (found in the lower left corner of the main menu, or alternatively by hovering over the game's installer)
- Any sort of crash message, if the game crashed
- When the bug occurred (what were you doing at that point in the game?)
- If the bug occurred during dialogue, please try to specify which character was talking, what they were saying and so on. Any information like this makes it a lot easier to find a specific bug, since there is so much dialogue in the game.
Thank you for reporting bugs and helping us ensure that Mistwinter Bay becomes as good as possible!
We are back with another devlog! This time, we discuss the game's artstyle and the road to getting the game to look the way it looks now.
Other than this devlog, we've been hard at work completing and implementing one final long event, as well as two short events. Now, we have 14 short events and 4 long events, which was our best case scenario for the demo. Some of the events are also locked behind requirements, which means that they won't show up unless certain requirements are met. This was a feature we thought about implement in the full game, but it was easy enough to implement in the demo instead.As an example, there is one new short event where Dawn and Cecil interact. In order for this event to appear, both Dawn and Cecil must be living in the town and, naturally, be alive. There are also a few other requirements for this event that don't matter in the demo. The addition of this event also introduces a new "mechanic": the fact that it can become impossible for the player to hang out with and marry a character if certain choices have been made. This will, of course, rarely ever happen and will only be based on events that are deeply rooted to the characters in question. It is also clearly stated that a character has lost faith in the player once an event is over. In the full game, examples of events where this may occur is if the player is forced to support one country over another. Naturally, that makes the unsupported country's regent cross with the player, and all relationships that are deeper than surface level are impossible to achieve with that character from then on. As for why Dawn's and Cecil's event can make them that upset... Well, that's for you to find out when the demo is released.
Now, proper playtesting will be our main focus. We're getting really close to the release of the demo. In fact, we are happy to announce the estimated release date for the demo: September 9. That's Friday next week! We'll do our best to make the demo as good as possible for that date. Be sure to keep an eye out for the demo release and please consider subscribing to our YouTube channel if you're interested in the devlogs. We promise we have a lot more to show there in the future!