Great feedback. That was what I'm looking for. Thank you!
Synax
Creator of
Recent community posts
The game is packaged probably in development build. The issue: texture streaming pool means that the game needs to allow the usage on VRAM more. But apparently it is currently a capped. If you find a way to open the console try to write the console command r.Streaming.PoolSize 'VRAM' I guess the game allows max 1000mb VRAM try to write r.Streaming.PoolSize 2000 and this should fix the issue. (it's not a big issue, you will only see some textures blurry and might some performance issues if you can't open the console and increase the streaming pool)
That's not a bug; it's a work in progress. The plan for the green objects is to serve as guides for finding the path and to display objects from the past, while the white objects are interactive and represent objectives. However, this design might be confusing for some players, so I'm considering ways to make it more intuitive.
Hey everyone! 👋 Excited to share my game, Mia's Hunt, with you. Looking for your thoughts on a couple of things:
- Rex the Dog: How's Rex doing? Share your experiences and any ideas on how we can make his role even better.
- Combat and Dismemberment: Jump into the combat scenes. What do you love, and where can we polish things up?
Drop your feedback, and let's chat. Cheers for taking the time!
https://synax01.itch.io/mias-hunt