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Synthetic Slime

12
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A member registered Sep 22, 2022

Recent community posts

Cute!

See you NEVER in 44 years...

or: To reuse your save, you must rename your newly downloaded file same as the one you saved your game, as well as putting it into the same directory of your previous file.

To add to this, with challenges such as bosses there should be a line between something that's hard because it requires you to learn and plan how to beat challenges or use different methods to see what works and something that's hard because it's based on luck.

Also item drops really should be changed to be based on the damage dealt or crits and not a chanced based on rng with any amount of damage, it adds needless grind while making it feel boring to raise a Digimon, which you can see would be a problem.

In fact I'd say the game in general has many balancing issues which expect you to dedicate hours just to even evolve your first Digimon

Np! Happy to try and help while the dev is remaining silent!

The advice was more so for the dev, as I referred to them developing the game in UR5 instead of 4, although I appreciate you trying to see if running it in unreal 5 would work!

(2 edits)


This is where your save from the old version is stored, the best thing to do if you're not sure is save your game in the old version (the save you want to keep, click the sort my last modifier button in your files and then paste it into the SavedGames folder in the verson you're updating to

The only two things that are close to a fix is being able to get a backup save closest to it and loading it and practicing to save often and before leaving safe zones.
It doesn't help that the game is pretty much bugged until it can be fixed by the dev

My suggestions for this fix:
Scrap the current version to its most stable one
Update the save system
Update the game from Unreal Engine 4 to 5, if not done already
Make sure to COMPILE your game, both before making updates, during the process of making them and after, because this is how MOST GAME-RELATED PROBLEMS are FIXED
Stick to a single engine, this is much easier to do with UE5 and is part of why I recommend it, as well as the fact that it has the blueprint system
Read sources that contain how to fix particular issues that pop up in logs

Note that this is coming from a gamedev learning about gamemaking from people who run their own gamedev studio and are funded by the government to teach people such as me, I'm also up for helping where I can to help speed up the processes of fixing bugs or helping with development

Here's my most recent crash log, note that I am playing the free version and have done what is recommended in the game's description many times and have extracted and downloaded the files even more times:

Log file open, 10/06/22 19:30:28

LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)

LogWindows: File 'aqProf.dll' does not exist

LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)

LogWindows: File 'VtuneApi.dll' does not exist

LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)

LogWindows: File 'VtuneApi32e.dll' does not exist

LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.

LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.

LogPakFile: Display: Found Pak file ../../../GrowthRPG/Content/Paks/GrowthRPG-WindowsNoEditor.pak attempting to mount.

LogPakFile: Display: Mounting pak file ../../../GrowthRPG/Content/Paks/GrowthRPG-WindowsNoEditor.pak.

LogPakFile: PakFile PrimaryIndexSize=1413618

LogPakFile: PakFile PathHashIndexSize=222069

LogPakFile: PakFile FullDirectoryIndexSize=539267

LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../GrowthRPG/Content/Paks/GrowthRPG-WindowsNoEditor.pak' (chunk index -1, root '../../../') mounted

LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../GrowthRPG/Content/Paks/GrowthRPG-WindowsNoEditor.pak)

LogPakFile: OnPakFileMounted2Time == 0.000038

LogPlatformFile: Not using cached read wrapper

LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.

LogStats: Stats thread started at 0.090177

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ''

LogInit: Display: Loading text-based GConfig....

LogPluginManager: Mounting plugin PatreonInfo

LogPluginManager: Mounting plugin LiveLink

LogPluginManager: Mounting plugin Takes

LogPluginManager: Mounting plugin LevelSequenceEditor

LogPluginManager: Mounting plugin ControlRig

LogPluginManager: Mounting plugin BlueprintJson

LogPluginManager: Mounting plugin RuntimeCopyMorphTools

LogPluginManager: Mounting plugin ProInstanceToolsPlugin

LogPluginManager: Mounting plugin SnapSystem

LogPluginManager: Mounting plugin Landmass

LogPluginManager: Mounting plugin CM_Engine_Options

LogPluginManager: Mounting plugin RawInput

LogPluginManager: Mounting plugin Clipboard_Extension

LogPluginManager: Mounting plugin Paper2D

LogPluginManager: Mounting plugin AISupport

LogPluginManager: Mounting plugin EnvironmentQueryEditor

LogPluginManager: Mounting plugin LightPropagationVolume

LogPluginManager: Mounting plugin CameraShakePreviewer

LogPluginManager: Mounting plugin GameplayCameras

LogPluginManager: Mounting plugin TemplateSequence

LogPluginManager: Mounting plugin OodleData

LogPluginManager: Mounting plugin OodleNetwork

LogPluginManager: Mounting plugin AnimationSharing

LogPluginManager: Mounting plugin SignificanceManager

LogPluginManager: Mounting plugin PixWinPlugin

LogPluginManager: Mounting plugin PluginUtils

LogPluginManager: Mounting plugin PropertyAccessEditor

LogPluginManager: Mounting plugin UObjectPlugin

LogPluginManager: Mounting plugin AssetManagerEditor

LogPluginManager: Mounting plugin FacialAnimation

LogPluginManager: Mounting plugin GeometryMode

LogPluginManager: Mounting plugin SpeedTreeImporter

LogPluginManager: Mounting plugin DatasmithContent

LogPluginManager: Mounting plugin VariantManagerContent

LogPluginManager: Mounting plugin AlembicImporter

LogPluginManager: Mounting plugin GeometryCache

LogPluginManager: Mounting plugin AutomationUtils

LogPluginManager: Mounting plugin ScreenshotTools

LogPluginManager: Mounting plugin BackChannel

LogPluginManager: Mounting plugin ChaosClothEditor

LogPluginManager: Mounting plugin ChaosCloth

LogPluginManager: Mounting plugin ChaosEditor

LogPluginManager: Mounting plugin PlanarCut

LogPluginManager: Mounting plugin GeometryProcessing

LogPluginManager: Mounting plugin EditableMesh

LogPluginManager: Mounting plugin GeometryCollectionPlugin

LogPluginManager: Mounting plugin ProceduralMeshComponent

LogPluginManager: Mounting plugin ChaosSolverPlugin

LogPluginManager: Mounting plugin ChaosNiagara

LogPluginManager: Mounting plugin Niagara

LogPluginManager: Mounting plugin PythonScriptPlugin

LogPluginManager: Mounting plugin CharacterAI

LogPluginManager: Mounting plugin MotoSynth

LogPluginManager: Mounting plugin OpenImageDenoise

LogPluginManager: Mounting plugin PlatformCrypto

LogPluginManager: Mounting plugin MagicLeapPassableWorld

LogPluginManager: Mounting plugin MagicLeap

LogPluginManager: Mounting plugin MLSDK

LogPluginManager: Mounting plugin MagicLeapLightEstimation

LogPluginManager: Mounting plugin AvfMedia

LogPluginManager: Mounting plugin ImgMedia

LogPluginManager: Mounting plugin MediaCompositing

LogPluginManager: Mounting plugin WmfMedia

LogPluginManager: Mounting plugin MeshPainting

LogPluginManager: Mounting plugin TcpMessaging

LogPluginManager: Mounting plugin UdpMessaging

LogPluginManager: Mounting plugin ActorSequence

LogPluginManager: Mounting plugin MatineeToLevelSequence

LogPluginManager: Mounting plugin OnlineSubsystemNull

LogPluginManager: Mounting plugin OnlineSubsystem

LogPluginManager: Mounting plugin OnlineSubsystemUtils

LogPluginManager: Mounting plugin LauncherChunkInstaller

LogPluginManager: Mounting plugin ActorLayerUtilities

LogPluginManager: Mounting plugin AndroidPermission

LogPluginManager: Mounting plugin AppleImageUtils

LogPluginManager: Mounting plugin ArchVisCharacter

LogPluginManager: Mounting plugin AssetTags

LogPluginManager: Mounting plugin AudioCapture

LogPluginManager: Mounting plugin CableComponent

LogPluginManager: Mounting plugin ChunkDownloader

LogPluginManager: Mounting plugin CustomMeshComponent

LogPluginManager: Mounting plugin ExampleDeviceProfileSelector

LogPluginManager: Mounting plugin GooglePAD

LogPluginManager: Mounting plugin LocationServicesBPLibrary

LogPluginManager: Mounting plugin MobilePatchingUtils

LogPluginManager: Mounting plugin OpenXREyeTracker

LogPluginManager: Mounting plugin OpenXR

LogPluginManager: Mounting plugin OpenXRHandTracking

LogPluginManager: Mounting plugin PhysXVehicles

LogPluginManager: Mounting plugin RuntimePhysXCooking

LogPluginManager: Mounting plugin SoundFields

LogPluginManager: Mounting plugin Synthesis

LogPluginManager: Mounting plugin AudioSynesthesia

LogPluginManager: Mounting plugin WebMMoviePlayer

LogPluginManager: Mounting plugin WebMMedia

LogPluginManager: Mounting plugin WindowsMoviePlayer

[2022.10.06-08.30.28:709][  0]LogMemory: Platform Memory Stats for WindowsNoEditor

[2022.10.06-08.30.28:709][  0]LogMemory: Process Physical Memory: 92.48 MB used, 92.48 MB peak

[2022.10.06-08.30.28:709][  0]LogMemory: Process Virtual Memory: 94.90 MB used, 94.90 MB peak

[2022.10.06-08.30.28:709][  0]LogMemory: Physical Memory: 4026.47 MB used,  3928.83 MB free, 7955.30 MB total

[2022.10.06-08.30.28:709][  0]LogMemory: Virtual Memory: 134207200.00 MB used,  10526.59 MB free, 134217728.00 MB total

[2022.10.06-08.30.35:835][  0]r.TonemapperGamma = "0"

[2022.10.06-08.30.35:839][  0]r.PostProcessAAQuality = "5"

[2022.10.06-08.30.50:745][  0]LogMemory: Platform Memory Stats for WindowsNoEditor

[2022.10.06-08.30.50:745][  0]LogMemory: Process Physical Memory: 1240.73 MB used, 1531.06 MB peak

[2022.10.06-08.30.50:745][  0]LogMemory: Process Virtual Memory: 2264.64 MB used, 2265.50 MB peak

[2022.10.06-08.30.50:745][  0]LogMemory: Physical Memory: 5134.84 MB used,  2820.46 MB free, 7955.30 MB total

[2022.10.06-08.30.50:745][  0]LogMemory: Virtual Memory: 134209360.00 MB used,  8364.04 MB free, 134217728.00 MB total

[2022.10.06-08.30.50:745][  0]Message dialog closed, result: Ok, title: The UE4-GrowthRPG Game has crashed and will close, text: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')

[2022.10.06-08.30.50:745][  0]LogWindows: Error: === Critical error: ===

[2022.10.06-08.30.50:745][  0]LogWindows: Error:
[2022.10.06-08.30.50:745][  0]LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258]
[2022.10.06-08.30.50:745][  0]LogWindows: Error: D3DRHI->GetDevice()->CreateRenderTargetView(BackBufferResource, &RTVDesc, BackBufferRenderTargetView.GetInitReference()) failed
[2022.10.06-08.30.50:745][  0]LogWindows: Error:  at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:165
[2022.10.06-08.30.50:745][  0]LogWindows: Error:  with error E_INVALIDARG

[2022.10.06-08.30.50:745][  0]LogWindows: Error:
[2022.10.06-08.30.50:745][  0]LogWindows: Error:
[2022.10.06-08.30.50:745][  0]LogWindows: Error:
[2022.10.06-08.30.50:783][  0]Log file closed, 10/06/22 19:30:50

Take the saves from the file you want to keep and put it in the updated game's file.

If you want I  can send pictures of how to do it if I'm not clear enough, I tend to be bad at explaining things without them.