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Syphyous

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A member registered Oct 05, 2017 · View creator page →

Creator of

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Thanks for playing! I might update the game to explain things way more directly. XD

Thanks! I'm glad you like it!

I'm not exactly sure what this means but I think I do. So thank you? XD

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Hey everyone! I thought I'd share about my new game. Honestly I'm really trying to figure out how to get the word out!


Every level is a different genre and art style all packaged within their own little pockets of terrible game design. But while fun, it's still a rage game...

The entire idea of the game was to remove the issue of players who don't want to have to repeat the same sections of a game over and over again due to its difficulty. That's why the order of levels you play is different every time you die and there's plenty of content to be seen outside of the main ten levels.

However, all that considered, it is still a rage game. I've tried my best to create a fun environment; but there's a big difference between playing a game and trying to beat it.

PLAY THE DEMO HERE: https://syphyous.itch.io/vexation-hand-crafted-hell-demo

Hey! Thanks for the feedback! :P

If you wanna try the new version it includes things such as invulnerability frames, difficulty settings, many balance changes (especially to that second boss) and a bunch more small changes to make the game better!

Would love to hear what you think of the new version! XD

Hello, and thanks so much for the feedback!

A lot of what you've said has been addressed in the new version that'll be in SAGE 2021, if you wanna check it out when it's on. :P

But yeah, difficulty balancing is the big thing I've learnt from this game and a lot of changes have been done, especially to Aracnoid, to make the game way more fun and balanced. Including adding things like a small amount of invulnerability frames so being hit doesn't feel like a one hit kill in specific places and changing parts of fights to make it easier to understand, less tedious or just removing parts (like that green spike) to make it way more fun! I do hope you'll try the game again when it's new and improved!

Lastly, with the controls; yes it is 100% true that they need improvement. With the deadline I had to cut my losses with them but I will be ensure to improve them until they are as good as they can possibly be!

Thank you so much for the feedback! I'm so glad that you liked the game!

Also honestly with the creativity, it took a lot of bad mistakes with game development and design to get here so I'd say that more than anything helped. XD

Thanks for the feedback!

A lot of what you've said has already been addressed for the next version of the game so hopefully you'll be able to play it after the game jam and see what you think! :P

Especially when it comes to the difficulty, we've made many adjustments including changing more unfair attacks or removing them completely to ensure that the game is more fun and accessible. The big lesson I've learnt is that if it's a challenge for the one making it it's going to be nearly impossible for those playing it. XD

Thanks so much for the feedback and it's awesome to hear that you like the game! :P

But yeah, as you said it seems the main thing people agree on as an issue is how hard the game is. It seems the main flaw I've gotta work on is balancing the difficulty of the boss fights and provide better context clues on how to beat them. With the whole healing items thing, I'm not sure if I wanna go down that road as a way to make things easier but it is for sure a suggestion I'm gonna keep in mind for the future. XD

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I'm so glad you like it! And I'm also glad that you notice the no plugins! Eventing is just my personal way of doing things. XD

With the stars we wanted to make it more a visual factor than leaning into it with the story or gameplay. Which is why things like the title screen and boss areas have stars constantly present in all of them. :P

I'm super glad you like the game!

We unfortunately didn't have time to properly balance everything and it seems that Aracnoid has been tough for a few but if you want to you can try out the other bosses from the main menu in the Arcade mode. :P

As for the controls, you can change them from the options menu available from the main menu or pause menu. Hope that helps!

Thank you! Took a lot of work but I think in the end it was worth it!

I just hope that the menu thing doesn't cause issues for too many people but what's done is done for now at least. XD

Hey! Super glad to hear that you like the game! And yeah, we did think about certain things like adding attacks to the first boss but time crunch became a big factor at the end. XD

As for the quit button, the main menu does have more options if you press left and right. You think I should make it so it's up and down instead? I'm unsure if we can update games after the game is submitted to the jam so I don't know if I can change that right now but I will for sure! :P

A very fun experience. Different endings and a neat idea! XD

Always great to see unique things in RPG Maker and this for sure got meta with it. XD