Thank you! If you check the TE comments you'll see someone else is also working now on a Javascript version for web pages, which features mouse support. Plus, we now have an almost complete set of scratched cards, so now have the data of where symbols were positioned. At some point I will update this page to reflect all this.
SZCZ GAMES
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Thank you very much for your kind words!
Only 22 (twenty two) for your high-score though? That sounds... Not right. You should easily be getting a score over 100. My highest is 253.
Perhaps adjust your speed - you should be able to manoeuvre around the white shots from the gonad cannon. If they shots are moving too fast for you to dodge, try reducing the game speed with the plus and minus buttons. :)
The rules say:
1. Illegal media resources are not allowed. (Media resources mean sounds, sprites, music themes, etc.)
Does this include royalty free music? Kevin Mcleod has a lot of free music on his site, free for anyone to use, with credits. A lot of the old Xbox Indie games used his music.
My game is about 65% done and I need a music track, so I'd like to use one from his site, crediting him.
Is this allowed? He's quite happy for people to use his stuff. But I wasn't sure if the games we make HAVE to only include our own created materials. Because I suck at making music myself. :(
Hi. No one has replied to your topic. I was planning to make my music by singing into my microphone and having my game load and loop an MP3. I'm not very good with sound production.
I normally do this last of all.
But, if I can get my game finished during the jam, you wanna chuck some audio in at the end? I'll probably just need sound files I can load and loop.
You can see the game as a WIP and decide what you want to do audio wise.
I'm just doing this for fun.
Sorry, that was a typo. I meant to say: "I hope this is useful".
I was in a hurry.
Thank you for the Game Jam invite!
I am quite tempted. If I have time I will try. So, I sign up, and then when the jam starts you select the themes, and I pick a theme? And then we have how long to program our game?
I have never been in a game jam, so I do kinda like the sound of this.
Good luck with your jam!
This is a good question! But maybe a little long to explain.
I use QB64 because my first language was QBasic which I taught myself at school. If you check my profile, you will find a blog link where I describe learning it.
http://blog.hardcoregaming101.net/2010/03/games-ive-made.html
I tried to learn other languages, including Dark Basic, but none were as easy as QBasic. And QB64 is basically QBasic but for modern systems.
I tried Game Maker, as a drag and drop system, but I couldn't even get a text box to show up. It was laborious, cumbersome, slow, and not intuitive.
QBasic and QB64 are very easy to get quick results. If you want to test an idea very quickly, you can just write a few lines and immediately see the result.
After about half an hour of trying to use Game Maker nothing was happening, and I got fed up.
I am not a professional game maker. I do this for fun. So I need to see immediate results to keep myself entertained.
I normally program in QBasic using DOSbox, then compile it using QB64, since QBasic for DOS is actually faster to see results than QB64.
Hope this is useless.
Basically: it's fast and easy, and I'm lazy and just doing this for fun.
I finished Oaxaca and Panama a while ago, but I like seeing these updates, because it feels like... Viewing a great piece of architecture that though finished, is renovated, extended, repainted, touched up, redecorated, and so on, through the seasons, so that it matures with the world surrounding it. Like viewing a protected Colonial building, which has had modern plumbing installed.
But I must ask... When will it truly be finished? Can it be finished? Do you even want it to be finished? Is there perhaps joys in using your brush to refresh the lines, so that the paint never dries, but appears permanently wet?
Is there a risk of tweaking too much?
This is the affect the game has had on me. Months later it continues to occupy my headspace.