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tabletape

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A member registered Mar 26, 2021

Recent community posts

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The art is great, but the gameplay is godawful. Where do I begin?

There's no post-grab invincibility and no way to escape being grab looped by multiple enemies in a row.

The movement is extremely clunky and slow. Everything has a ridiculous amount of startup attached to it, even something simple like crouching takes forever. It has the Shaq-Fu problem where the movement and attack speed takes after something like the original Prince of Persia games, but the style of gameplay isn't suited for it at all. Doing a forward jumping attack feels terrible because the attack immediately cancels all your forward movement from the jump. Plus you can't adjust your spacing by moving backwards, because there's no backwards movement at all!

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I have no idea what I'm supposed to do in the farm level. I figured I was supposed to herd the sheep into the pen (that they can just walk right out of) without letting the fox get to them. And I did. And nothing happened. I go to the fox, and they just keep walking around with a ding everytime, but nothing happens, no buttons do anything. There's a severe lack of feedback.

nice

Custom key bindings don't seem to uh...work.

Trying to rebind left and right to the arrow keys, but it won't do it. Furthermore if you hit reset, it doesn't set things back to the defaults. Once you exit the menu, the game becomes unresponsive to any key presses and you have to quit out and restart the game again.

The player character is female, if that's what you're asking.

Unfortunately it's only a matter of time until SubscribeStar probably does the same thing. All of these companies have the same MO: use adult content to grow their userbase, then once they feel it's big enough start banning that content to make it more investor-friendly.

I have an RX 6750XT and it gave me the same error, but updating my drivers let me run the game.

Can you really call "Rogue" the  "original roguelike"? Since it's not "like" Rogue, it IS Rogue lol.

They can't afford $4?

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What? The game's still in English but their names are different.

What's up with changing the names of the girls?

Higher tiers of swords show up in the equipment inventory without the requisite research having been completed. Still in early game with no Mag weapons but both mag and beam level swords are available.

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Not expecting any reply really, but is there a standard torso version of this? The content.ini would seem to indicate there is one, but there isn't an option for it in game and you haven't put up any screenshots of it either.
Edit: found problem. In the template name, both were mistakenly labeled "Std_Torso_Abs_Default_F," the plain one needs to be "Std_Torso_Plain_Default_F."

If you're climbing the ladders naked and an enemy puts you into a sex animation, you'll get stuck and just keep going up until you're out of bounds.

Also, on ladders the climbing animation will keep playing even when you're not moving at all. Furthermore, the climbing animation automatically starts even if you only run in front of the ladders.

Needs to be a longer invincibility period after you come out of an animation, too easy to just run into another enemy immediately.

I assume this'll eventually be changed, but right now the sex animations are really dull due to it being a simple loop and a lack of a climax.

They live!

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For the player character's running animation, it's really stiff because of how completely still her upper body is. Looks like an old Hanna-Barbera cartoon like when Shaggy and Scooby are about to run away from a monster.

Same for the attacking animation. Her body doesn't move at all as she swings the sword, which makes it feel more like a puppet. She should at least step forward slightly and bring her weight down with the sword, that'd help impart some power to it.

Movement feels decent, though I think it would be good if the jumps were slightly higher. It'd also help things feel more responsive if her jump height varied depending on how long you pressed the key. A slight tap would only go a little bit off a ground, where as if you hold it down she'd jump to her full height. 

For the H-scenes, it'd help for the game to either zoom in during scenes, or for there to be a button so players could choose to zoom in themselves. Adult content isn't much good if you need a magnifying glass to appreciate it.

Recognize that it's very early, but I do look forward to further developments

Just do it from a new game.

That's a lot more work...

That's just the notice that the Christmas release is going to come out...on Christmas, not a new download.

What do you mean after the beta? Like when the creator finishes the game?
Do you know what a beta is?

You don't really have to fight the regular zombies. You can just juke them and run past before they can hit you, and even if you take 1 or 2 hits it won't be nearly enough to kill you before you find a medkit.
Most of the other enemies have low enough HP that they die in 1 or 2 hits, or you just have a gun by then.

If you pay $2 you get everything. I paid a long while ago and had access immediately.

Also jeez, that's a lot of complaining for $1.

Just keeps getting better

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There's always the classic, Parasite in City. Don't know if it's playable on phones though. Hailey's Treasure Adventure has an android version though.

Great. Got the sponsored version. Can't wait for the next update.

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Which platform gives you the biggest percentage cut so that the most money gets to you?

My next reply was getting way too long, so I deleted it.

IMO, it's easily the best game you've put out so it's not surprising. Heck, even for this genre there aren't too many 2D platformers with sprite-based art that play any decently and have decent artwork.

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<3

I don't want to necessarily drone on, but I did think of a few additions to those suggestions that would add some additional flavor.

Like, Fantasy Request #3, Semen staining. There could be flavor text dialogue that pops up whenever you reach a new level of...coverage (with positive/negative variations in concert with a potential corruption system). Also, flavor text for if you choose to clean yourself off or not.
(Example: low corruption, choose "no," character says something like "It's disgusting, but I don't have time to clean myself right now" vs high corruption, choose "no," "I don't need to clean myself up now...it's so nice and sticky and warm.)

Whenever the game responds to your/the character's decisions, even with a reward as small as a line of dialogue, when taken altogether it heightens immersion  a lot.

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First off, I really like what I see here. The character is cute, the animations are hot. This game could turn into something really great.

Gameplay Feedback:

1. Checkpoints/movement. Clearly the game isn't some fast-paced Metroidvania or something like that, with the movement and combat having a more deliberate pace. That being said, as the game moves along it'd be good to implement points that you can travel between in order to get to a environmental sex scene or enemy in that location. Since movement is slow, it takes a long time to get from place to place.  Going all the way from the start of the game down to the basement to see the flies (or the girl in the corner with the fly) takes inordinately long, and that kind of situation could be fixed by adding a fast travel system so you can go back to places you've already been to.

2. Extra space and exploration. There are certain places in the game that are out of the way, but offer no reward to the player for going to see if anything's there. Take for example, the left side of the corridor once you go down the rope. There are two female zombies in the way, but after you take them out, it ends up being pointless since there's nothing there. If going in a direction is pointless, then personally I think it'd be better to just block off that way entirely rather than waste the player's time, especially since combat and movement are slow. No space in a game like this should exist just to exist, they should serve some kind of discrete purpose.

3. Combat. I don't expect the character to do any crazy martial arts or anything, but an alternate weapon swing animation would be nice. Maybe add some forward movement when you attack because the enemies reel back quite a bit when they get hit, especially the female zombie. When you run out of bullets, consider adding a small prompt near the weapon icon that says something like "Press (key) to Reload!".

4. In the basement your shirt ends up being the same color as the wall, so it looks like the player character's torso below the arms is invisible.

Realistic Suggestions:

1. With the sex scenes, I already like them quite a bit. I do like that you can have the character lie there in their after sex state as long as you want rather than being forced to automatically get up. However, there should be a button for the enemy to start having sex with the player again, and also you should only have to press X once after sex to get up instead of still having to mash it.

2. The combat in a lot of these kinds of games tend to devolve into walking up to an enemy and then hitting the attack button X number of times, which can quickly get stale. Since you've already implemented the ability to attack at different angles, perhaps make attacking different locations produce different results: hitting a zombie with a low attack might temporarily knock it down to help you with crowd control. Something so that combat doesn't just become "walk up to a zombie, 1-2-3-4-5 hits, walk to next zombie, 1-2-3-4-5 hits, etc." There's no real way to avoid combat like there is in, say, the Resident Evil games, so the combat itself has to be a little more interesting.

3. It's not optional, there absolutely must be a way to make text immediately appear in the dialogue box rather than being spelled out one character at a time. And there must be a way to skip dialogue. I don't think I have to explain to anyone the annoyance of hitting a button and the dialogue NOT coming out any faster.

4. How about some more oral scenes? Could even have its own section in the status screen, how many mL of semen swallowed.

Fantasy Requests:

1. Corruption system? As the player character has more sex, they grow to enjoy it more with some variations in dialogue or possibly in animations too (maybe only 2nd/3rd stage to reduce workload). There's already a bar in the game that can serve as a a corruption meter (the sex progress meter when not engaged in sex).


2. Voluntary sex? This could also tie in with a corruption system, or just exist as its own thing entirely (maybe get used as a way to avoid taking damage). It'd be really nice if the character could offer herself up, perhaps even be the one initiating sex with the enemy (blowjobs!). Maybe it wouldn't even have an alternate animation for every enemy, but even without that it could be a means to get past an enemy (or a group of enemies) without taking damage. It could tie in with the corruption system to balance it like if you have too much sex and get too corrupted, your character ends up having a game over because they can no longer continue because they're just too busy using those orifices. Then corruption itself could go down with each enemy you kill, and since enemies respawn you could basically control how corrupted you want to be.

3. Semen stains during gameplay? The player character gets visibly more covered in fluids as they have more sex. Able to use a bathroom sink to clean themselves off if they want.

4. Alternate costume/nudity. Of course, this one's a real fantasy because of how much extra work it would be.

Other thoughts/Bugs:

1. Please, NO GORE. I hope this game doesn't end up having any guro elements in it. There are so many games that are completely ruined for me because sex is suddenly combined with gore. Reminds me of the scenes in Urotsukidouji where a girl's being raped by a monster, and then they end up being torn in half or something. Might as well have torn my boner in half too. Judging by what's in here so far, I get the feeling that you might have the same view on that subject as I do.

2. When attacking multiple enemies, if you attack too quickly you end up not hitting anything at all even when an enemy is clearly in range.



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An issue with gangbangs would be the huge amounts of extra work, especially if each combination has a unique animation (like in one of the GOATs, Parasite in City).

It's the reason why a lot of games that do have that kind of thing tend to opt for the character to be in a base pose and then animate the other...participants around that. Personally, I wouldn't be interested in that, and the work put into that could just go into more actual unique animations instead.

Ropes are too hard to see in red pyramid.

Could you add the after-sex sprites to the animation gallery as well? 

4. Zoom feature is removed.

How come?

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Hm, now that I think of it, the game is rather oddly huge. Not as though these are super hi-res HD sprites with thousands of animation frames. And it isn't exactly bursting with sound effects and music tracks either. A game like Skullgirls, which literally has hundreds-thousands of hi-res sprites per character is only around 6-7 GB...

I get the feeling there's probably a lot of junk data in the game's files, which is why it can compress 4+ GB down to less than 150 MB. There's simply not a whole lot of "real data" in the uncompressed files.

nice

Oh yeah, a zoom-in/out button would be nice too.

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A small thing, but I do hope the after-sex poses are added to the animation gallery as right now the only way to see them is in-game, and there's no way to stay on them. Speaking of the gallery, I'd hope an auto-play could be implemented too.