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tagis

16
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A member registered Jun 17, 2020 · View creator page →

Creator of

Recent community posts

Oh no, if the item hasn’t disappeared from the world that means you had no inventory space for it! Player has only 5 slots, and all of them are occupied by starting items at the beginning, you’d need to drop something to free the slot.

But despite that, we know that there is a bug that even when having item in inventory you can’t use it.

Thank you very much for playing and comment that full of quality feedback!

The whole item system NEEDS to be reworked in the future. We’re actually really sorry, well I am since I’ve coded it, that bugs mess up the play :(

Tbh, we just had too little time, it might sound crazy, but the bug with using items during encounters wasn’t occuring at all on my machine. And since I was the only coder in our team who knew how the system worked, and I couldn’t reproduce the bug I just had no time to fix it in the end :(

This jam is a massive lesson for us about the time management mostly, programming skills maybe as well, but we’re so glad that we can receive such good feedback and take a lesson out of it.

Thank you once again, and we are happy our visual artist’s work is getting appreciated :D

Thanks for playing and leaving a comment!

The gaps in textures must be the delusions of main character for sure! He is walking alone among the scary stuff and you know. Nah.. I’m kidding, well it looks like map didn’t compile well in the latest version, which we must have overlooked unfortunately :(

Thanks for sharing your thoughts!

Well, it looks like we’ve understood the movement queueing wrong, or at least we implemented it badly… Will learn a lesson out of that, and, quite possibly, try better next year :D

Thanks for playing and for leaving a comment, even with a playthrough!

We’re sorry that you’ve experienced bugs in our game. Frankly speaking, this game is one of our firsts, first for some members of the team. We were trying our best, but bugs are certainly possible. We will investigate that encounters, but I am not sure if we are allowed to patch our game after the deadline(?).

Even though, we’ll find the bug and fix it after the voting ends. Since the jam has ended, we have additional thoughts and possibly we’re going to rework the map and several systems coded in hurry.

Thanks for giving it a go and for sharing your opinion about our game and pointing out flaws, we hope you’ll be interested to check it after some time, when we fix those things!

I love the idea, I love the setting, I love the characters. Amazing job!

Thank you very much for sharing your thoughts. We initially thought about visual-novel style dialogues, but as the jam went, we’ve experienced ups and downs with our dialogue system, so we decided not to tamper with it more before it would’ve got too late :D

Nonetheless, we’ll try to develop better input handling in our future projects! Thanks once again, on behalf on our team, for your comment!

Thanks, we appreciate your opinion and quite extensive comment! We’re taking the notes! Game jams are a new thing for us, and we’re more than happy to receive such helpful feedback!

From now on, I am a huge fan of Tenessee Wilson! <3

Sorry to hear that :( Electronics can really mess up with us sometimes.

I’ve once heard a saying from one of my teachers: “People are divided into two groups:

  • those who backup files regularly
  • and those who will begin to.”

Thanks!

Amazing game, it’s very fun to try to speedrun! I love it!

My team and I use Godot, it’s new experience for us, so we’re happy to learn something new!

Game is very chilling and awesome and I've never seen that kind of Tetris-like game before.
But It would be even more awesome if you'd add score and maybe toggleable music :)

Where the hell is option to mute sounds? Is it a bad game dev?! :D Joking, it's seriously awesome, and awesomely hard :)