"You were in a normal day, but a busy and tiring week where you just want to rest... But something strange happens today" ~Very good luck, choose well huhu. ~~Attention!!~~ Forever Colors is a small simulation game with a horror focus, and may contain some more sensitive topics. If you are sensitive to light/medium level blood, violence or gore, please think carefully before playing this game in the future, as the game is updated, the game may gain more horror aspects. Hi Hi! <3 this is the creator of this game, thank you very much for stopping by. Sorry for the lack of sound in the game, I don't have a way to produce that yet, but I hope you enjoy it anyway, thanks for dropping by!
Taklu
Recent community posts
I also forgot, well I was curious so I googled, but there is carbon in our asteroid belt, the outer part. I was going to suggest use it for an earlier form of power than the reactor and have the reactor be T6, but you're already getting hydrogen at this point. Then I thought about the drones, Carbon Nanotubes is about to replace silicon in computing, and motherboards can be made of Polycarbonate material, so a Drone plant/facility/station could use Chips+Iron+CarbonMaterial. You could use these materials that would require circuitry like Satellites. I don't think a 3 would be that much of an issue if it's the step to get drones or in the manufacturing of them. Where drones would just not require a space next to the source they're collecting from.
Well considering the stage of the game I've gotten as far as I could. I was going to try to see how the bombs work, but requiring hydrogen was an oversight. It makes sense and isn't a big deal, other than not being able to transport O2 or hydrogen... which was another oversight on my part. Transporting water is fine though. The only problem is that it's impossible currently with how aggressive the enemy is to take control of asteroids after they start to infest your area, they just simply reinfest right after a bomb. I was expecting to be able to designate a target or just launch them when I'm ready to clear multiple out at once, but that was another oversight that I wasn't expecting I wasn't going to be able to do. Can't wait to play after the balance patch comes. I'll go back to expanding before T3 Tech.
Splitters or Filters that only accept a designated resource type would be great additions and looking forward to the pipe rework you plan. Drones as well, would be a good T4 or T5 Tech anything that saves room. I don't know how you plan for Drones to work, it'd make sense if they were solar-powered requiring to charge after X amount of period.
I actually really just enjoying thinking about the potential of this game. So it's easy to just want to comment thoughts about it. Certain Ideas are probably outside the scope of potential, like collision between asteroids; or just orbit around the sun. I'm sure satellites are reasonably achievable. I would like to think about what kind of Lore you can cook up with this. Could the Redacted be sentient and could they just be something that slumbers, maybe within the sun until you start generating a certain amount of activity. Maybe an end game goal like a Dyson Sphere or a Stellar Engine could be a good End Game Objective. Maybe you could implement Data Logs for each new Tech Level giving tips and develop a little story.
I just kind of completely forgot and for whatever reason didn't take the aspect of the description "Utilize Light to further science" literally Facepalm. So basically the 000.0 is when it's not getting hit by the sun.
As for the O2 cost. I think the number should be tweaked, I would point to thinking of real-world example, comparing the escape velocity of Ceres and how Ceres would be classified in the game if there was an asteroid of it's scale. I was gonna do a whole speel on Tsiolkovsky's Rocket Equation too for the usage of fuel, but it would take some time for me to get the math right. Real-World examples are pretty useful and I'm not really questioning the math you put in already. I was just saying it takes quite a bit of time to generate that O2 needed and it creates a side product that isn't consumed at the same rate as O2. I also don't think Gravity should be solely dependent on what's in the ground, but the accumulative of the Ground+Storage; 1 Glass=10 Rocks Etc.
I also derped thinking Rocket Range was referring to the Lasers.
Chalk it up to me not putting 2 and 2 together though.
wanting to update some things I found while playing
T2 Tech randomly hangs while there is sufficient power for it saying Duration to be 000.0
Certain cases where you get a trade set up going requiring 100-200 O2 for each trade is kind of a monster amount, 60 felt like a comfortable amount. I get the premise, but this slows down the game and creates an unnecessary amount of silver in the process.
I started with 4 Rock/Gold asteroids near me while I was exploring out. Kind of bad RNG probably, but this kind of comes to question how your map generation is. Evenly distributing the Resource types is kind of important. You have 4 asteroid types, I believe, viable 8 though. Which is perfect to utilize the Four colors theorem in map region marking. Ice... Ice.. where is the Ice?
I have accidentally turned my starting Hub into a Relay multiple times now. This kind of brings the interesting point of safety measures to prevent such accidents. Configuring should do a check to make sure you have at least 1 other Hub/HQ before allowing you to change it to a relay.
Also would like to see a snap camera to the sun's axis. So that it be easy to see the best spots for solar panels early on. Maybe this would prove moot if you plan to implement rotation around the sun or stats to see the efficiency of solar panels.
I had Muted the game and put the computer to sleep and I am not getting sound after trying to unmute the game.
I plan to update you as I spend the next couple of days colonizing the system.
maybe it's just based on the amount of research done though xD
Once you get familiar with what you need to do it's kind of easier to prep for the second asteroid though. It really should be tailored so that first-time playing can get to and make it feel fluid though.
I think the crystals should be kind of a later-game nemesis. You already have normal asteroids kind of saying hey you're going to need a defense to keep your base sustainable, but it's forgiving as you can just rebuild it. Maybe push the longer scan range to T3 Tech and have a near hit kind of warning of newer asteroid types to kind of prep the player. Maybe make it so they can only spread to new asteroids after they fully infest an asteroid.
I'm kind of thinking of it as a progression mechanic. T1 you're first setting up and learning the mechanics. T2 Discover your surroundings, allow interaction with other asteroids without being able to settle on them. T3 can be for settling and handling the development on other asteroids. You can set up a timer or something for the Crystals at T3. T4 is for dealing with how to purify the other asteroids. It does feel like they are rushed because you aren't prepared in any way for them.
I dunno just my opinion around toning it down in a thematic phase. It might be easier to think of what would be in each Tier of the tech tree this way also. Give something new to do in each step, but don't put too much new stuff all at once. People that want a challenge can speed run it all and people that like a relaxing game won't feel as pressured going at the pace they feel comfortable going.
You likely have much more planned out for the game than I'm probably capable of seeing. I'm only commenting on what I've been able to see of the game and the way it feels for me. Stuff like Lore or how it's packaged is kind of tough to see from the outside. Lore and thematics in my opinion is a great way to space interaction and events for the player to grasp what's going on step by step.
I just learned that you can infinitely scan for more resources with the HQ node, not sure if intended but makes sense at least for the early version of the game. Why does the general scanner stop? If you already have a means of infinite resources from an asteroid, you should probably allow it to continue like the HQ, maybe reduce the payout by 1% or something each tick, and maybe the scanner is 50% or even 10% as effective as the HQ scan each tick sense it's automatic.
This isn't important or anything just kind of odd mechanic interaction.
Really enjoying this. I enjoy the low res, but would like to see it upped a smidge. Would also like to be able to at least be able to bring gears over in setting up a new asteroid so I can boot-start it with a mine. Otherwise quite fun with space managing factory-like game. Haven't got to Tech 3 yet because I keep messing up and running out of resources when I get to the new asteroid, but it's nice that a new game, while you kept the window open, will keep the tech you had.
5/5
slightly higher res would make it look bit better quality, like reduce pixel size by half and factor the math to scale to same size.