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Takusan

7
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1
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A member registered Mar 22, 2017 · View creator page →

Creator of

Recent community posts

Are you sure the project is exported correctly? I wanted to buy your template to see if it can help me work out some kinks with my inventory system, but the project has no source code, just aseprite files and some textures. Cheers!

Those are very good, I dig the stylization; have you considered making a game in this style? It could fit a variety of narrative-driven designs.

Lemme just say this outright, I absolutely LOVE this pack. Don't know if that's intended or coincidence, but e.g. "Dystopian", "The protagonist" and "The Story Continues" uses progressions and tricks Clint Mansell likes. Beautiful stuff.
I have a shelved project this pack reminded me of. I do hope it gets me working on it again. Cheers!

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I left you a feedback on ldjam already, but I just wanted to say it again: this game so hilarious that I almost lost it, especially when the match begins and the players' heads bob down like they're saying 'Aww f***'. The mechanic works really well. Cheers!

Yeah, I had something crimsonland-like in mind ;) I remember playing it way back when it was a free prototype game. I'll be working on an updated version with all the feedback I got from Ludum Dare :) Thank you!

It's fun! Well done. Controls in browser struggle a bit in the beginning, but that's about it (and it's nothing unusual). Good job, especially with compo constraints :)

https://takusan.itch.io/slightly-angry-max

Made in under 48hrs for Ludum Dare 38, Jam category. Single programmer, but I used public domain base sprites and music.

It's my first game jam, so the game is far from perfect, but I learned a lot and I actually had fun despite lack of sleep.

Gameplay:

Tools used: Unity (C#), Gimp, SFXR/BFXR