I loved that planning was optional because then you could concentrate on the story. And replaying with stat raising is a chore. I personally have so little time for games, in the moment I see stat raising in the game, the game is dropped down to the bottom of my wishlist. You have a great and sufficiently long game, does it really have to rely on this mechanic?
talestra
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I am trying to get the bad ending, according to the guide I need to follow selections for the sweet ending (Cautious| Stubborn | Analytical), and then to select "I need to search for the trio now, no matter what! | stubborn", but in the game the choice is locked behind confident trait. I believe we need a low affection for the bad ending to trigger, but, as I understand, it's harder to get with confident trait.
The Art of Mystic Destinies Digital Art Book comments · Posted in The Art of Mystic Destinies Digital Art Book comments