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Tallbeard Studios

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A member registered Apr 30, 2015 · View creator page →

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Ha, I honestly don't know that's definitely beyond my understanding. It's very interesting working with an engine that's flexible like that though

Ha this is great, I love the art style you've got going on with this :)

Found this article for the current code base of Godot (https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/) ... short version is that exporting to desktop (Win/Mac/Linux) is fully supported, mobile (Android/iOS) is functional but experimental, and web is not supported yet.

I'm gonna stick with GDScript for this project and then probably try Godot in C# for my next one!

I think Godot 4.2 has better integration, but I'm not sure. I'm trying very hard to get into GDScript but not having strict typing and encapsulating functions and statements with white space instead of curly brackets really throws me off haha. Unreal seems CRAZY powerful for sure, but like you said the framework is designed for huge games so even a minimal export is still huge.

Oh how is Unreal? I moved recently from Unity to Godot and I am not loving GDScript. I might try Godot with C# and see if that suits me better :)

Heya! I'm glad that you like the music and it fits your project well :) I like the idea of multi-dimensional snake and contrats on making everything from scratch! C++ sounds scary 😅

Hey this is great! I've been learning how to make a little twin stick shooter myself. It's a lot tougher than I expected :) I only made it to 5800 feet because of those little guys haha

Good luck :D

This is fantastic! I love the art style. I wish I could just hold the mouse down to attack though XD

Always like hearing from my "regulars" when they put out something new :D

Sounds like you got it figured out! Not sure how you're making your lights, but maybe you could throw that same thing into a particle system or something for the trails? I dunno :) Best of luck!

Yeah some kind of light trail would be neat, though i'm not sure how you'd do that :) Best of luck with further updates to the game!

Thanks for the kind words on Darkness Sleeps. Definitely something I want to get back to.

Wow this is fantastic! One thing I'd suggest is adding some kind of indicator (or passive upgrade) that points to the closest torch. I definitely struggled to find ones that were lit sometimes.

A million years ago I started a game called Darkness Sleeps which is kind of the opposite of your idea. If you move into the darkness you plant a torch and too much light summons the final boss faster. I should get back to that some day :) https://twitter.com/ben_burnes/status/1557856229824704512

I mean, it's an arcade game, you aren't supposed to win :) If it's fun then you're doing things right!

Hey congrats on releasing a game! :D I dig the game, it definitely gets tough when more stuff starts flying around. My high score was 56 😅

hey this is great! 1-bit art style is so hard to pull off but this looks really good. Glad to hear that the music worked so well too! Thanks for sharing :)

This is great! I love the art style it's very clean. I had some trouble jumping back onto the boat sometimes, but overall it definitely was tense trying to get back up to the surface with your air running out

This is fantastic. Love the ide of using Waldo as a cursor in a "find the object" game. Glad to hear the new songs are already getting use :)

I saw the screenshots you provided and went "Oh someone is learning Godot from Brackey's tutorials!" I am just starting my first Godot project today too! Finally going to try to ditch Unity :) Glad you like the songs!

Hey this is fantastic! Always up for a good game of dodgebal.... knockball :) I like the game's description and the "Astonishingly high res mode". I'm glad that the music helped!

Heya! Thanks for the kind words, I'm glad you're enjoying the songs :)

This is great! not sure if it's just my computer, but I couldn't seem to get the clicking on Zombies to work, or maybe my mouse cursor was offset somehow? Either way, once I was able to spawn humans I was able to make money easier. Fun incremental game you got here!

Heya! This sounds like a fantastic concept, seeing the post-apocalypse through the eyes of a dog. I'll try to find some time to give it a play. :)

This is great! I like the stages where you just gotta run and dodge. it really switches things up :)

I definitely didn't understand what was being said, but I had fun playing it! :)

You're welcome!  Glad you like the music :)

So happy to hear it! Hope you get tons of good use out of it :)

This is fantastic, I like the art style a lot :D

Love the art style in this! I eventually got up to 28 points before the map generation stuck me in a dead end 

This is a great one, i really like the puzzles you put together, definitely had to think on some of them :)

Really clever puzzles! I really like the execution of this.

That's fantastic, congrats on the release! I love how double jumping is you throwing your hammer down, that's a great touch. You got some tough levels in here but I made it to the end! :)

I moved the last bit of text on the pack description to the top because that's where the previews are.

Awesome! Glad you like them :)

Glad you like them! Hope you get some good use from the pack :)

Yeah, it's a great tool. Takes a bit to fully understand how it works, but I like how flexible it is in presenting the music. And thanks for the kind words on the music.

Hey awesome! It's great to hear you dig the music :) I haven't heard of NaNoRenO before but that's such a great premise! I do the NaSoAlMo (Solo Album in a month) every November so I know those timed challenges really get you moving :) I can't imagine writing a whole visual novel in a month, sounds like so much work!

Heya, I used the Scritch Editor to put together the playlist :)

Oh yeah, these games are supposed to be tough and you kind of learn the enemy mechanics and behavior through multiple playthroughs :) It's a great game and I love the presentation!

It's tough! I think I got to floor 8 or 9 before the guys that shoot at me hunted me down. I guess I need to use the wand and magic to get them first huh? Overall it played really well! Some of the menu text and UI ran into itself on the desktop, but nothing that was really awful. I also really loved your shading and how you did the fog of war stuff. Felt very good