Ha, I honestly don't know that's definitely beyond my understanding. It's very interesting working with an engine that's flexible like that though
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Found this article for the current code base of Godot (https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/) ... short version is that exporting to desktop (Win/Mac/Linux) is fully supported, mobile (Android/iOS) is functional but experimental, and web is not supported yet.
I'm gonna stick with GDScript for this project and then probably try Godot in C# for my next one!
I think Godot 4.2 has better integration, but I'm not sure. I'm trying very hard to get into GDScript but not having strict typing and encapsulating functions and statements with white space instead of curly brackets really throws me off haha. Unreal seems CRAZY powerful for sure, but like you said the framework is designed for huge games so even a minimal export is still huge.
Wow this is fantastic! One thing I'd suggest is adding some kind of indicator (or passive upgrade) that points to the closest torch. I definitely struggled to find ones that were lit sometimes.
A million years ago I started a game called Darkness Sleeps which is kind of the opposite of your idea. If you move into the darkness you plant a torch and too much light summons the final boss faster. I should get back to that some day :) https://twitter.com/ben_burnes/status/1557856229824704512
Hey awesome! It's great to hear you dig the music :) I haven't heard of NaNoRenO before but that's such a great premise! I do the NaSoAlMo (Solo Album in a month) every November so I know those timed challenges really get you moving :) I can't imagine writing a whole visual novel in a month, sounds like so much work!
It's tough! I think I got to floor 8 or 9 before the guys that shoot at me hunted me down. I guess I need to use the wand and magic to get them first huh? Overall it played really well! Some of the menu text and UI ran into itself on the desktop, but nothing that was really awful. I also really loved your shading and how you did the fog of war stuff. Felt very good