The puzzles are really interesting and ramp up in complexity well, I'd definitely be interested in seeing more levels if you are able to continue this! The only change I would recommend is to be able to click and drag cogs from the selection rather than change them by pressing E.
Tangled Wire Games
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A member registered Apr 11, 2018 · View creator page →
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Auto-save system prototyping project to test using the dirty flag design pattern.
Test project to try out usign a queued message handler to control a monster spawner
Simple example scene demonstrating a temperature system for a game
Solve puzzles by swapping dimensions to make your way through a research facility.
Puzzle
A tutorial scene for a Sherlock Holmes adventure game to test programming adventure game systems.
Adventure
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Make paths to lead UFOs to tasty, tasty treats!
Puzzle
Play in browser