Yeah I limited how fast the player could move the character. Everytime you move, you have to wait until the character finished his 15 frame animation before jumping again. Otherwise the character would look super weird imo ;0 Maybe I can find a way to make the controls more responsive.
tanman555
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I had a real laugh playing this "flightless simulator". When I started at the airport, I was trying figure out how the heck do I get off the ground. Then I listened to the really well voice acted intercom, where the airplane attendant tells passengers they are going to be flying 6 FEET! The airplane and controls models are really well done. I feel like the beginning part of the game will be too difficult for most gamers. I personally had a tough time navigating out of the airport and across the small town. Maybe you should start the game off with an easy to navigate level.
Very Creative, I like it! The game is extremely difficult though. The egg shaped body makes dodging those blades on the second level almost impossible. Good thing there's checkpoints. This game makes dark souls look like a cake walk in comparison.
The game requires so much precision, that I accidentally resized my browser window many times. A full screen desktop build would alleviate this problem completely.
Another thing to note. I'm gaming on a 144hz monitor, and it feels like the game is in fast forward mode or something. I played your other amazing shooter game with gnomes, and that games speed felt much more natural. I watched your game development live stream on Youtube and the gamespeed looked much more natural. When I make a game using the Unity game engine, I remember to multiply my movement speed by delta time. That way the game speed is exactly the same no matter what frame-rate the player is running the game at.
Otherwise I really enjoyed this game. I'm not going to pretend like Chick Magnet or that Cupcake pooping goat game compares to your master piece shooter up gnome game. I'll look forward to playing other games you make in the future.
I really like the artwork. The gameplay is too simple and doesn't really pose a real challenge. Maybe right clicking can rotate the cable counter clockwise. Then you can start implementing a time limit or limit the number of turns a player can make. Maybe plugging the outlet into the wrong appliance can short circuit the wire, causing the player to lose. There's plenty of room for improvement, but I like the idea.
Great idea for a game! You should have the control instructions somewhere on this page.
Controls:
Move - W, A, S, D
Shoot - E
Jump - Space
The controls for jumping and shooting were really unresponsive for whatever reason. Do you put the input checking inside update and not fixedupdate? Or is it simply a game design decision?