I made it to the second stage but got stuck at the area with the crabs... really cool take on the SMB game Neko!
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Very cool game! And what's even better is that the browser version actually works on my computer!!! I've played a ton of unity web browser games over the years, and a lot of them just didn't work, lagged way too much or just flat out wouldn't load. This game was a pleasant surprise indeed! Cool art style as well!
Not sure what the issue is Wind... I'm on pc using windows 10... I'll try and download it once again and see what happens if I send it to a zip file... best thing I can think of. Also my pc runs browser game very laggy now... it's an old model so I'm guessing that's the issue. So I couldn't run the browser version :(
Level 4 could use some redesigning IMO... there's too many of the swords being tossed and trying to dodge/recover is a pain because once you commit to a jump you're pretty much at the mercy of RNGesus to land safely and avoid being hit. I mean I like what you're trying to do: make a tough level. Also the player doesn't move fast enough to evade the swords consistently, so unless you know where the swords are gonna land it's really tough to avoid them. I think if you lower the number of swords being spawned and raise the players speed just a bit it would make a world of difference.
Downloaded the demo... kudos to the artist. The pixel art is top notch IMO. The default control scheme had me struggling with the tutorial area but there is key mapping so that's awesome. Will definitely give this another go asap. Congratz :)
edit:
Played about an hour with Cassie... pretty good writing barring the typos. I'm still having issues with the grapple hook mechanic but that's more user error than game design. Overall the game is pretty solid... it gives me Sonic meets Super Metroid vibes and that's a good thing. Kudos guys!
I did some research last night on my cpu's power usage... came to the conclusion that it's the processor... it's at least over ten years old, so no worries. It's not your app's fault lol! I downloaded a demo made in unity and that worked fine so I'm thinking it has to be a latency issue steaming from mid tier internet connection and my Jurassic cpu... it only happens when I play larger apps in my chrome browser, and not just unity web games... it happens with godot, construct and gdevelop web games too.
Game doesn't work for me... I tried using my keyboard and XBOX 1 gamepad... the movement controls work, but I can't interact with the door in the tutorial area. Game looks interesting from the screenshots (kinda reminds me of Trials of Azra a bit) and I wish I could have played more. Good luck with the rest of the development. :)
Bought this title during the Steam winter sale after remembering playing the demo years ago... glad I decided to get the game. Engaging story, unique take on the turn-based mechanic, and pretty good music to complement the atmosphere of the journey. I'm looking forward to finishing Vi's quest for fame and glory LOL!!!
Hey guys! I have a new update for my game Phase Cypher! check it out via the link:
https://tantrum-games.itch.io/phase-cypher
Any feedback is always welcomed and keep grinding!!!
Phase Cypher is a game about hacking a computer network using the avatar siphon program. Guide the avatar to the source of the network and retrieve encrypted data for your wealthy clients... get a more thorough description by viewing the game's page and thank you for your time!
TANTRUM games