Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Taranis Elsu

20
Posts
1
Topics
29
Followers
108
Following
A member registered Mar 05, 2017 · View creator page →

Creator of

Recent community posts

Yes, I am still working on this. Progress has unfortunately been really slow lately. A new version is coming soon™.

Okay, thanks!

Looks interesting. Can you make a webgl build so I can play it in the browser?

Thanks for checking it out! I am glad you liked it.

Agreed. Since you are using WASD to move, F is a natural key for "use" or "interact"

I was not able to finish it in time. Uploaded what I have which is just a single "level". You can place track in various configurations and the train will try to find a route that takes it by all of the torture departments.

Other votes on the same issue:

https://itch.io/t/692147/is-there-a-way-to-exclude-or-ban-some-tags-when-i-brows...

https://itch.io/t/160014/can-i-use-exclusion-filters

https://github.com/itchio/itch.io/issues/475

https://github.com/itchio/itch.io/issues/738

https://itch.io/t/1457540/tags-and-genres-selecting-for-exclusion

https://itch.io/t/1355922/the-ability-to-filter-out-genres


It's the most upvoted issue on Github: https://github.com/itchio/itch.io/issues?q=is%3Aissue+is%3Aopen+sort%3Areactions...

Any idea if this will be implemented at some point?

This has been suggested regularly (and is the most upvoted issue on Github), but has there been any word on if/when it might be implemented?

I do not like horror games and have no interest in playing them, but the front page on Itch.io seems to be filled with them. Please allow hiding certain tags so they do not show up on the main page nor in suggestions, etc.

Thank you!

Cute! I like the artwork and the animations. I was not very good at playing, but I got a high score of 17 :)

That was fun music!

The controls are kind of awkward and hard to use though. I was surprised when the character starting flying while holding the up arrow instead of just jumping.  I felt the movement speed is too slow. The character also fell through the platforms sometimes.

You should describe the controls to use in the game description. It took me a minute to figure out that it was arrow keys only instead of wasd or mouse.

Just curious, did you use a game engine? Which one?

A nice little story.  It is a little bit weird thinking of humans emerging from the ground like cicadas, but overall it was good. You had good descriptions of each step and I thought they flowed along nicely.

I got stuck after the bug book in the bathroom. What was I supposed to look at next?

I don't play this kind of game very much so I would have liked a marker at the center of the screen to point at things and a little bigger interaction area around objects. I was having trouble finding interactable objects. I would also like a button to highlight all interactable objects, but I understand if that might take away from the discovery aspect of the story.

I did encounter some texture glitches with some objects. You aren't doing LODs are you? Also, the sound glitches when switching to another tab (in Chrome).

Overall, it is a beautiful game. I like all the textures and the way the rooms were put together.  You nailed the quaint little older home occupied by someone's grandmother.

I am going to excuse my project from the judging. I originally created this for the District June Jam, and while I did make some changes, I did not do as much as I had wanted :(. I am only posting it here because it meets the theme of this jam so well.

They are not really intelligent, just following some random walk and flocking steering behaviors like these: https://natureofcode.com/book/chapter-6-autonomous-agents/. It's an example of "emergent behavior" which fits the jam's theme of "emergence".

lol

Unity Learn is free: https://unity.com/learn#explore-how-you-can-develop-your-skills

You can try starting with this one: https://learn.unity.com/course/getting-started-with-unity?utm_source=learn_recommendation

Thanks! I thought about laying out a town and trying to simulate movement within the town, and I may still try that later.

If you watched 3Brown1Blue's video (linked below), his model looked at "what if there was a central point that everyone went to", or "what if the people were split into multiple smaller communities".

Lots of fun ideas of things to add.

Thanks for trying this out!

An excellent look at the same idea, in video form: