Check the discord, he's active there. He's aware of issues with the demo and sort of promised something around the end of 2024 but I wouldn't hold my breath. (He's a great artist and storyteller. But as somebody who's fixing up the first Bunny Hunter game for my own benefit if not a official revision, there's improvements to be had in RPG Maker implementation.)
Tarwix
Creator of
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Sorry for the thread necromancy, but others may have had this too.
This NW.js profile message is a problem with lots of RPG Maker games lately, just a warning message that you can ignore and close if all you do is play games. To fix it:
Edit the file package.json in the same folder as Game.exe by changing the "name" entry that's probably "" to something unique for each game that's affected. Like for this game, "Bunny Hunter". (If you have a copy of RMMV, or this keeps happening, also edit the package.json file in the www folder to the same "name" entry contents but leave the other stuff alone.)
More discussion of this at my devlog at:
https://tarwix.itch.io/the-milky-dragon-v106-mod/devlog/782666/fixing-the-nwjs-p...
Your save issue is something separate.
The Milky Dragon too, I created a mod for it because the original author seems to have stopped: https://tarwix.itch.io/the-milky-dragon-v106-mod
Known bug. Do this - per a user on F95zone:
Copy one of the *.rpgmvp files present in the subdirectories of www\img to the www\img\pictures sub-directory and rename it "cards4_6.rpgmvp" (for instance the "card (4).rpgmvp" file present in the www\img\enemies sub-directory).
Oh, and BTW you can also copy it and rename it to "cards4_3.rpgmvp", "cards4_4.rpgmvp" and "cards4_5.rpgmvp" because these ones are also missing.
BTW, this is happening not because the files are missing and were supposed to be there. It's because there's 2 lines of code missing before and after the messages that say you won those cards, to disable and then re-enable a plugin . Making the substitute image files is a workaround, unless you have your own copy of RPG Maker MV or somebody patches the code for you.
Saint Blackmoor is highly recommended on F95, and I hereby volunteer to help on SRS as well. I've already done a lot of work (grammar, spelling, icons, event coding, etc.) on v0.4, and have put the events and maps that were added in v0.5 into my modified instance. Only thing missing atm is nearly all of the new images, because the encryption plugin makes that a tedious task using screencaps.
Anyway, I can send Cagey what I've done so far. Or post it on itch as a mod package like I did for Milky Dragon, if there's not going to be any more updates to SRS.
Let me know! (I'm BishoujoHelper on F95zone, Tarwix here on itch)
Details? Help me to help you.
I've updated the mod files to incorporate the tweaks I mentioned in the dev log before, so try downloading it again. If you don't mind losing your progress in the game, unzip a new copy of the original game somewhere. Move the mod's zip to the www folder. In your zip program (I use WinRAR) click "Extract To" then enter just "." (without the quotes) in the "Destination path" area - or whatever works in what you use. Allow all 58 or so replacements. If that didn't happen, it was done incorrectly. That's about all I can do from here to get you through installing a mod.
Besides the text issues - yes, English is not your first language - I think you might be able to fix the difficulties with the fox as a follower with this plugin:
https://forums.rpgmakerweb.com/index.php?threads/follower-and-battle-member-opti...
or if that one in the first post doesn't do what you want, several other ones are mentioned in later pages that are more recent.
I'll email you a text file soon with the suggested edits to the messages text, and other stuff.
Ran into the usual "English is not my first language" stuff, but two annoying lock-ups. If you go back into the town so it's night, not only are all the building doors open yet you can't go in, but when you go to the farm it locks up. And while in the cave with fiery floors (undead and bat monsters), I somehow managed to not finish a battle, probably with an undead way back in a corner by a chest that you can't reach with a melee weapon, so it wouldn't let me exit that map.
After going through your Shield Hero and Konosuba games to write walkthroughs and fix problems, I'm thinking of trying to help you with this one, OK? Give me some time to look at it, and I'll let you know. But unlike the others, I'm not familiar with any Reiko anime/manga, so is this completely original?
MOD RELEASED
After waiting over a year for TFarrgon to say something here, or on the Discord they frequent (including DMs), I went and put together the modified files to fix/upgrade v1.06 to what I'm calling v1.06+
This cleans up lots of text, graphics issues, and internal RPG Maker MV coding thingies. And it lets you continue Shimmer & friends' adventures in an unauthorized journey into assets that were already in v1.06 but not visible to the casual player.
If TFarrgon wants this gone, or to use the fixes in further development, then this mod will be no more. And note that savegames from v1.06 probably won't work in v1.06+.
Max defined character level is only 71, and you do reach the currently allowed max size of 4000 then. But since the monsters don't change after you beat the final big thing in the bottom of the cave (trying to avoid a spoiler), indeed good luck with the grinding to get up that high.
I personally have fixed up the coding and text a lot in my own copy, and even extended the demo to include some content that was scripted by TFarrgon but not included for play in v1.06
But I'm not planning on releasing it unless either TFarrgon says its OK, or this page here can be declared abandoned - in which case I could take it over, but Preggopixels has more rep. TFarrgon is doing _something_, because my Discord activity says they've had RPG Maker MV open for 10 hours today. But they haven't responded to my direct messages months ago listing bugs, or asking them about releasing my changes.
Thanks so much! I wasn't looking forward to all the stealth/dodging/minigames.
Seems to work for v1.1.0, may be missing 2 girls on far left of Theater because there are empty spaces there and the walkthrough PDF doesn't show where the girls are placed. Because I didn't play further than a few game days in, I have no idea what else might have changed or be missing.
For those who don't know how to get these saves to work, on PC go to the game's folder (where .exe file is) then www folder. I strongly suggest to make best use of these save files, rename your existing save folder to something like save-backup, then extract the save folder from the Google drive link above that topic author provided to the place. Then start up the game as usual, I loaded the last save of the 3.