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tasty-rhino

15
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4
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A member registered Sep 24, 2022 · View creator page →

Creator of

Recent community posts

Awesome game! Nice fluid animations and nice gameplay. I had some problems with the motion controls at first, but I got used to it.

Nice little birb game

Nice concept, liked  the melodies. 

It's quite funny that we both came up with similar concepts, but still took it in different directions. Very nice game altogether. It feels very polished and clean. Sadly I only made it to level 4, where my past selfs were stressing me out too much. This could as well be a horror game, for me at least ;) 

Thanks for playing and congrats on the nice score. 

Thanks for playing and the compliments. What I somehow totally underestimated was the level design. This additional dimension was quite overwhelming for me to create more complex and interesting levels.

Thanks for playing. I also wanted to add some animations on the character, but it was so awful that I dropped it :') It would really like to master the pixel art look some distant day.

Nice! thanks for playing.

Thx for playing and your comment. The solution is to keep jumping with your elder self and then launch your younger self on top. It's kind of tricky to pull off because of the tight timing, though. 

thx for playing and grats on the completion. 

Thank you very much for the info. TeaVM is also stated in the wiki but I have not found any working example yet. I will have a look. 

Ok thanks for the clarification :)

Great game! I particularly liked the AI. They have a really interesting behavior and gave me a hard time on my first try. 

Thanks a lot. OK now I'm curious. What problem do you have with the controls? Is it because of the rotation which works as impulse instead of continuous force? I haven't known the Trials series. The controls are like another game which is Elasto Mania. 
The physics are made with box2D obviously and for the terrain graphics I used PolygonSprite which is standard libGDX. I have not quite understood why the texture scaling works like it works, though. You can view the code under https://github.com/resclify/A_lovely_day (it's kinda messy). The terrain outline line is a dirty hack - a ShapeRenderer call.

Oh, thank you for the info. I thought it's just needed for the playstore.