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Tastygraph

13
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27
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61
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A member registered Jan 02, 2017 · View creator page →

Creator of

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Thank you for your compliment, it is much appreciated. I'm currently caught up with rl, so I havent had much time to do graphics, however, I'll be putting your suggestion on my list of TODO.
Thanks again!

I love your artstyle. Its giving me Amiga500 vibes, but still a very modern feel as well.
Keep up the great work!

Took me a few tries to finish it. Well done guys :)

Thank you. I agree, it would be awesome if they were animated, but its not a skill of mine (yet) :)
For my personal game project, i animated the monsters by just squishing them on X axis then stretch on Y axis... to make them slightly wobble... Made them seem less static.

Thank you! :D

Really? I would have thought your favorite guy was the Axe Cultist! :D btw do you mean the spectre? or the spider? or is it above or below the fungi? heheh Either way, thank you very much! :D

Woohoo! Been waiting for this update. Awesome :D

seems cool, i didnt really feel a sense of progress or a feeling of knowing what i was doing. I ran a bit to the right of the screen so all the enemies spawned on my left side, held the LMB and moved it up and down slightly, killing everything.... After about 200 seconds i stopped playing :)

lol, as i am writing this message, i noticed that i totally misunderstood what you were saying... so i actually pulled the teleport distance MORE away from the walls :P disregard until next update heheheh... on a more positive note, i did some visual updates, apparently the web build did not include all the post-process effects, they should be included now :)

Thanks, I will have a look at the distance :) 

First off, thanks for playing it! I appreciate the feedback very much! :D

Yes, on a positive note, that means you've finished the game! Yaaaaaay! ... on a not so positive note, it means that thats sadly all i managed to create in time for the GameJam... but... but... I'm going to keep working on it and adding in proper , well thought out, levels (a minimum of 5) before i let this game go :) and also going to have a proper look at the gameflow and difficulty.


I'm currently looking at videos of shoot em ups to get a feel for the pacing and the movement patterns of enemies, so i can make my game a little more "game-like" :) Right now its very crude, but ill get it upgraded.

good job :) I love a good slice of 1, 1, 2, yum yum! ;)