Hi, I'm a programmer (unity C#), looking for a team to create a game together.
Taypi
Creator of
Recent community posts
The game is made in a minimalistic style.
The game has 10 levels of equipment.
Equipment can be upgraded up to grade 6 (color).
Items give character skills that the player uses in combat.
Each item has the characteristics of damage, defense, attack speed, as well as equipment rating.
Each enemy has its own unique abilities and characteristics.
The game has tasks that are updated every day.
The game has promotional codes, follow the promotions and get bonuses by entering promotional codes.
To pass the dungeon you need to destroy all opponents.
The reward from the dungeon drops out with a certain chance, which is indicated in the description of the dungeon.
Items are improved by absorbing other items (the secondary item gives experience to the main item and is destroyed).
Items can be improved by any level of a secondary item, but not lower than the grade (color).
Attack - damage dealt per hit.
Protection - percentage of damage reduction.
Attack speed - the number of attacks per minute.
To find out information about an ability, hover over the ability in battle.
To find out information about an item, hover over the item.
To pass the dungeons, you need to use abilities and improve items, as well as monitor the abilities of the enemy.
Hay, i am indie game developer and i want to propose you my new game in demo version.
The game currently in development.
Languages - rus/eng
The game is made in a minimalistic style.
The game has 10 levels of equipment.
Equipment can be upgraded up to grade 6 (color).
Items give character skills that the player uses in combat.
Each item has the characteristics of damage, defense, attack speed, as well as equipment rating.
Each enemy has its own unique abilities and characteristics.
The game has tasks that are updated every day.
The game has promotional codes, follow the promotions and get bonuses by entering promotional codes.
To pass the dungeon you need to destroy all opponents.
The reward from the dungeon drops out with a certain chance, which is indicated in the description of the dungeon.
Items are improved by absorbing other items (the secondary item gives experience to the main item and is destroyed).
Items can be improved by any level of a secondary item, but not lower than the grade (color).
Attack - damage dealt per hit.
Protection - percentage of damage reduction.
Attack speed - the number of attacks per minute.
To find out information about an ability, hover over the ability in battle.
To find out information about an item, hover over the item.
To pass the dungeons, you need to use abilities and improve items, as well as monitor the abilities of the enemy.
Defend against zombie attacks.
To survive, you need to defend the wall from hordes of zombies, the strength of which depends on the wave.
In order to survive, you must:
- upgrade your squad;
- upgrade your wall;
- upgrade your character;
- keep an eye on the ammunition.
For improvements, you need money, which can be obtained by killing zombies. The amount of money received for zombies depends on the wave.
You also need to monitor the ammunition. It is necessary to replenish cartridges in a timely manner so that there is something to shoot. If you don't keep an eye on the bullets, you will lose.
There are 4 classes of soldiers:
- rookie;
- sergeant;
- captain;
- general.
soldier classes differ in their ammo, reload speed, damage and cost.
Hey, I am just created the game for 2 hours =)
Link - https://taypi.itch.io/falling-squares
You need to catch the blue squares (tap to switch move direction)
By the way my record is 10 =)
Hey, I am an indie game developer (programmer). Now I am creating the game - https://taypi.itch.io/service-station-manager. I created a programming part, but i cant draw and make game-sounds, so I need help with it.
Hey, i am an indie game developer (programmer), now i am creating the game - https://taypi.itch.io/service-station-manager, so i need help with graphics
Hello everyone!
I am a beginner indie game developer. I made and released few games.
My last game is Random Maze 3D.
In this game you need to go through a randomly generated maze for a while.
That is logo for my las game.
If you interested, check my profile.