Thanks for the feedback! I like the idea for a visual indicator, we did have some issues with the XP to start with so weren’t able to implement everything we wanted. With the damage, we could have been clearer advising that the enemy take away your available resource when attacking the base. We hope to keep working on it so will look at putting in these improvements!
TBaldy
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A member registered Jun 07, 2024
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Thanks for the feedback! We were torn between using stats or general changes and went for general in the end to be able to make a quicker decision. Good point regarding the next enemy, an improvement we could do is maybe an idea of what is coming in the next wave entirely instead of a per enemy basis.
We could have been clearer regarding the base health, it is tied directly to your resource so you have to make a decision between building a new tower / changing elements or keeping some shadow power spare in case some enemies get to the base.