But science! D':
Tea and Torment
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Oh damn, you made it through to the end? I applaud you for that, and all in one sitting! xD
My plan is to finish it soon, but that might not be until next year due to some other obligations I have with tighter deadlines. What I might do is, after the deadline next month, that I'll set aside specific days to work on this again.
Sorry for the delayed response, it took me a bit to collect myself to respond to this comment because it was nice. ;u;
I hope when I give this project the needed attention it deserves, it will be even better.
Sorry for the delayed response, I spent these past few months basically rolling around going: "I need to respond, but I don't know how~" This is just how I'm like when I get positive comments :' D
Anyways, thanks for your kind words. It might be a while before I touch this project again (since there's some stuff that have tight deadlines) but I wanted to respond to this and the other comment before I sequester myself for a while to work on my spooktober Jam entry.
I hope, when I finish this project, that it'll live up to the expectations of others. ^u^
Glad you liked it!
As for the clarification at the end...
Without giving too much away (because itch.io doesn't seem to have a spoiler tag system or a messaging system that I can see from here), the ending choices are basically deciding if Melanie should "move on" or "get another chance." Represented by "draw the curtains" and "encore."
I was limited to only 1k words, so I couldn't really add more to explanation to it, unfortunately. I don't think I can say more without posting a major spoiler on the game page. :'D
Fun (possible) fact: "I put that song in the code, about 2 minutes before the deadline." If only I would've made it in time. :'D
Also another fun fact: "I did not actually listen to the whole song before I put it in, so if it fits it was a totally random chance." But don't tell anyone, it's a secret, let them think that I meticulously planned the whole thing~ xD